One ofThe Witcher 3’sdefining traits would be the consequences of your actions. In nearly every quest, you will have to make a decision that determines how the event will end. In the game’s best quests, these decisions have a lasting impact that is felt later on in Geralt’s story.

Related:The Witcher 3: The Four Faces of Hemdall Side Quest Walkthrough

A screenshot of The Witcher 3’s map, with an orange circle over a quest location.

Contract: Skellige’s Most Wanted tallies the choices that you have made across the game’s witcher contracts. The side quest is something of a trial to determine just how bloodthirsty your Geralt has been, and if sentient monsters should fear for their lives when crossing paths with the old witcher.

How To Start Contract: Skellige’s Most Wanted

This contract can only be started bytalking to a Skelliger in Fyresdal,on the southern coast of Ard Skellig. He will be standing among a large crowd in the town, talking about a monster attack.

You might visit Fyresdal when completing the questWorthy of Trust.you’re able to find Johann Bohner there if you made the right decisions.

A screenshot of Geralt observing a large group of Skelligers arguing in a group.

The man willask Geralt for help.When pressed for details, heis unable to give clear answersand cannot even describe the monster accurately. Still, he willaccept any pricewhen negotiating. Agree to help him to start the quest.

Investigating The Wagon

According to the man, the monsters had attacked a merchanton the road northeast of Fyresdal.When you arrive,use Witcher Sensesto investigate the two clues.

Human Corpse

This body islaying on the roadand is hard to miss. Geralt notes that hedoes not appear to have been killed by nekkers.

Dead Horse

The horse’s carcass isnext to the human corpse.Once again, it appears that nekkers were not responsible for its demise.

A cutscene will play after you investigate both clues. In it,Geralt is nearly crushed by a boulder.By this point, there have been too many suspicious events to ignore.Climb up the mountainand search for clues.

Geralt strides over to a slain man and his horse on a road in Skellige.

You can use Witcher Senses tohighlight furrows left in the mountain.At the very top, Geralt willobserve a set of nekker footprints.Follow them into a nearby cave.

The tracks gobring you close to a pack of wolves.You will be able toavoid fighting themby keeping your distance.

A screenshot of Geralt’s Witcher Senses highlighting a path left by a falling boulder in red.

Surviving The Cave

Another boulder willfall behind Geraltafter he walks into the cave,stopping you from escaping. The only choice you have is togo deeper into the cave.You will be attacked bytwo endrega warriorsas soon as you enter the conspicuously arena-shaped chamber.

You will befighting insectoids instead of nekkers.Grease your sword withInsectoid Oiland prepare to drinkGolden Oriole potionsto deal with their poison.

Geralt stands at the mouth of a cave in Skellige, with trees visible in the background, while a large rock falls behind him.

After you defeat the first two enemies,a large group of endrega workerswill emerge from the ground. They will be followed bya single arachas.The most important part of this fight is tomanage your resourcesandavoid burning through your consumablestoo quickly.

When all the monsters have been slain, you’re able to continue your investigation. Use Witcher Senses tofind the nekker footprintsand follow them out of the chamber. Along the way,Geralt discovers a hollowed-out nekker foot, used as a boot to mislead him. The tracks change, making it clear that someone had indeed changed their footprints.

A screenshot of Geralt’s Witcher senses highlighting a Nekker foot hollowed out to be a boot in a cave.

The tracks end in a final room. Geralt willrefer to the crude drawings,managing to piece them together and uncover the plot. More importantly, hefigures out where the assassins will meet.It is a short distance away.

Face To Face With The Assassins

Go to the meeting placeat nighttime.Geralt will be confronted with his would-be assassins, a troll, godling, doppler, and werewolf. They accuse Geralt of being a murderer and explain that theywanted to make him fear them.The werewolf takes it a step further, wanting tokill Geralt as well.

They insist thatGeralt enjoys killing monstersand would never help them. This is the part where you canprove them wrong,if you may back your words up. You canrefute their claimby listing outquests where you spared a monsterinstead of killing it.

A crew comprised of a troll, godling, doppler disguised as a human, and werewolf looking menacing as they stare down a cliff at night in Skellige.

You will have tospare Allgod.

Ladies Of The Wood

Completing this quest will be enough.Geralt will always help Johnnyduring this quest.

Allow the dopplerto escape after defeating him.

In Wolf’s Clothing

Lift Morkvarg’s curseandspare himafter he is returned to his human form.

Contract: Missing Miners

SpareWham-a-Whamat the end of the quest.

You will need tohave at least two of these optionstoavoid fighting all the monsters.If you had done nothing but kill monsters or if youprovoke the gang,Geralt will need tofight all of them except the godling.If you have been a merciful witcher,you will only fight the werewolf.

The contract will end after your final encounter, without any gold but with an interesting story.

Next:The Witcher 3: Complete Guide And Walkthrough