The most quintessential aspect ofMetroid Prime Remastered’sgameplay is discovering new powers through exploration, which unlocks more exploration to find more powers. That’s the through-line of every Metroid game, and Retro Studios found great ways to adapt that to a 3D world.

RELATED:Best Suit Upgrades

The order you get them in is never set in stone, and plenty of people like to break the sequence for a greater challenge. This was written for the most comfortable flow, and the order the game most feels designed for. Here’s how to acquire every suit upgrade; the mandatory weapons, visors, and suits as well as the optional Charge Combos. You’ll need to bea force to be reckoned with by the end.

Missile Launcher

Chozo Ruins: Hive Totem

When you get to theMain Plaza, the first open area of Chozo Ruins, follow the path to theback half of the areaand take the door that’s sunken into the ground.Save at the save room,attached to theRuined Nursery,then proceed until you find a large, slanted circular room.

Try to grab themissile iconfloating at the end of the bridge, and it’s suddenly swallowed up in ancient machinery — time to fight theHive Totem.The room fills with toxic water,trapping youon the platform, andWar Waspsattack.

Samus discovers the Missile Launcher before fighting the Hive Totem

The wasps willcircle you and occasionally stop to swoop inand attack. Try tostay in the middle of the platformand just spin around in place tofind stationary wasps to wipe out.You can shoot them as they move, but it’s much harder. They’re sitting ducks when they stop.

Once all the wasps are gone,turn immediately to the Hive Totem.Its beak will be open,displaying a bright red weak pointas it calls for more wasps.Shoot that until the beak closes.It will rotate and open another beak, andmore wasps will come at you.

Samus approaches the hive totem.

Repeat this a couple of times until the Hive Totem is defeated, and you’re able to finallygrab the Missile Launcher.Better yet,go through the door ahead of you to grab the first Energy Tankin the game.

Morph Ball

Chozo Ruins: Ruined Shrine

Now that you’ve got the missiles,go back into the Main Plazaand wrap around to the other door on the same side, also ground level,with a Blast Shield over the door.Blast it with a missile to unlock the door andproceed into the Ruined Shrine.

You’ll find theMorph Ball ability, but it will get snatched away, too. A hoard ofbeetles emerges from the ground.Defeat them, and they’re followed by aPlated Beetle.Defeat it with your dodge skills and timed attacks, and the wall blocking you from theMorph Ball upgradewill fall out of the way.

The Hive Totem room fills with toxic water.

Charge Beam

Chozo Ruins: Watery Hall

Follow the rising platformsaround the back end of the main plaza, across the bridge, and past the War Wasps.Take the right-hand door in the ruined fountain, straight aheadthrough the Arboretumto the same-level door on the opposite side.To your right is a Save Station.Use it and proceed straight ahead to the door in the back corner, through the watery hall access, and into theWatery Hall.

Hop up the blocks and platforms,watching for Reaper Vines,and you’ll find yourself at a large gate withfour circular runic signsaround a circular hole of the same size. You’ll need toscan the matching runesin the room to open the gate.

Samus faces off against the Hive Totem.

Turnimmediately to your right for the first one,and another isbelow you on the wall directly below the gate.

Drop to the ground-level platforms andlook for the patch of Blast Caps.Clear them out with your beam anduncover a third rune to scan.

Samus scans the Hive Totem, discovering its weak spot and what it’s used for.

Continue forward,get the Reaper Vine out of your way, and look straight ahead,right next to the door for the final rune.

Now return to the gate, where the hole in the center will have a fifth rune.

Samus installs the missile launcher.

Scan that, and the gate will come down,allowing you to cross over to grab the charge beam.

Bomb Ball

Chozo Ruins: Burn Dome

Return to the Gathering Hall and save,then proceedup the platforms that ascend around the roomto a ball tunnel, bridge, through the door, then hang a left at the Energy Core through some ball tunnels to theBurn Dome.

Suddenly the name “Burn Dome” makes sense. Time for another mini-boss,the Incinerator.Avoid its flames bycircling around it.When its poles are tilted,jumping or rolling under the flamescan also work. You also need to survive attacks from the agitatedWar Wasps coming from the hive above.

Samus acquires the Morph Ball in a cutscene.

When alarge red button comes out of the top of the incinerator, shoot it,and the flamethrower willpoint straight upward at the hive. Keep at it until the incinerator and wasps are both down, and the iconicMorph Ball Bombis yours.

Varia Suit

Chozo Ruins: Sun Chamber

There’sanother rune puzzle in the Arboretum, solved in the same way as the one in the Water Hall. Find the four runes that correspond to the gate and scan them to activate them.

Two are on the tree(one facing the gate, one down by the first bridge).

The morph ball gets hidden away as Samus approaches it.

One is on the walljust past the first ball tunnel, and the hardest one ishidden under some Blast Caps and Venom Weed.

With the gate open,drop a bomb to go through the tunneland squeeze past all the venom weed and reaper vines toFlaahgra, Chozo Ruin’s main boss.

The plated beetle appears in a cutsene to test Samus’s dodging skills.

To defeat Flaahgra,race around the room flipping the reflectors back up.Prevent Flaahgra from knocking them back down bystaggering it with missiles and charged attacks.

Once the sun’s rays aren’t feeding it, it’ll collapse and open up a trenchthat you can roll into and bomb.Do this about four times and theVaria Suit will be near the room’s exit,looking tantalizingly like a Screw Attack.

Samus scans the Charge Beam upgrade.

Boost Ball

Phendrana Drifts: Phendrana Canyon

In Phendrana Drifts, proceed through Ice Ruins East and Ice Ruins West to reachPhendrana Canyon.Drop off the walkway into the part of the canyon immediately before you, defeat the Baby Sheegoth, and look up to your right.You’ll see a control panel.

Scan it, andseveral floating platforms will move into place,allowing you to reach theBoost Ball.Use your new ability to reach the side of the canyon and return to the entrance.

Space Jump

Tallon Overworld: Landing Site/Alcove

Gothrough Magmoor Cavernsinto theFiery Shores roomto theTallon Overworld West elevator.You’ll end up back in the large room you saw at the beginning, just before you got to the Chozo ruins.Use the half-pipe here to boost over to the left-hand side.

Follow that pathuntil you cross a small bridgeand see arectangular metal box embedded in the wall.Use a bomb to blow it open.

Follow this path until you reach theLanding Site,and keep goingalong the elevated platformto a dooron the left.Open it, and you’ll find theSpace Jump boots in a small alcove.

Wave Beam

Phendrana Drifts: Chozo Ice Temple

Ascend to the top of the room, and you’ll find a hallway with a Chozo statue. Tucked away to the right of it, in a corner, isan exit with a metal gate covering it.

Scanning the gate gives you a clue- you need to look for a Chozo face similar to what’s on the gate. Return to the hallway area on this level and look at the Chozo sculptures on the walls.

The one on the wall to your left,when you’re facing away from the large Chozo statue,says it’s Brinstone.In other words, it can be broken with a missile.Shoot it, anda ball slot is displayed.

Ball-jump in there anddetonate a bomb, and the gate will open.Travel through the short ball tunnel using bombs against the metal boxes and crumbling lower portions of those poles. You enter a room where theWave Beam sits unattendedat the very back of the room, which should set off your spidey-senses.

The wave beam disappears as you approach it, andtwo baby Sheegoths are after you. Two more are waiting their turn,so as you take out one, another will appear.

When they’re all gone,the big daddy Sheegotharrives. It collects energy over its crystal spines,so beam attacks are a no-go.What you need to do instead ishit it in the mouth and head with missiles.After it uses its freeze breath, it’llexhaust itself, and stand there, open for attacks.

Once it’s down, theWave Beam will reappear, and it’s yours.

Super Missile

Phendrana Drifts: Observatory

Once you’ve cleared out the space pirates,scan the computer in the very middle of the bank of consoles.Twomorph ball slotswill activate on either side of the room.

Godetonate a bomb in each,and the huge contraption in the middle of the floor will turn on. Drop down to the bottom level (you don’t have to unroll) and go toeach of the four spinnersaround the big contraption in the center.

Each one will have you lower a part of it,and once they’re all extended, you’ll see it’s a projector. There’s a huge holographic solar system in the middle of the room, andthe rest of the platforms leading to the top floor have extended.

At the top, you’ll find aSave Station,ahanging platform in the middle of the room with the Super Missile in it,and on the other side, more progression through the area.

Thermal Visor

Phendrana Drifts: Research Core

It’s best if you know how to do this one from the start.As you make your way down the research core,scan the computers.When you scan one with a red icon,a security field around the Thermal Visor at the bottom of the room will disappear.

Do it again at asecond computer,and then athird at the very bottom,and the visor is yours.

The catch is that thelights immediately go out to the whole station,so you’ll need touse the thermal visoras you fight off metroids on the way up,and the whole journey back to the Ruined Courtyard.

When you reach the top of the room, your Thermal Visor will show youa circular conduit next to the door.Shoot it with yourWave Beam in order to return power to the doorand leave the room.