Against the Stormis aroguelikecity-builder in which you, a Viceroy, are tasked with erecting a content and productive settlement in a world full of mystery where it’s always raining. A lot of the game’s conundrums are manifested in the Glades that are hidden by the trees at the beginning of a map.
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If you chop your way into these areas, you’ll find what secrets they hide– great rewards and great peril– usually. The ones marked by horned skulls are always dangerous. Upon revelation, you’re put in a race against the clock to resolve the event before something terrible befalls your village, and worse yet, as you work on them, you’re hit with a penalty. Which of these Glades are the most dangerous, better left unfound?
Against the Storm is currently in Early Accessand this information may no longer be accurate when the game is released.

9Leaking Cauldron
Though it may look whimsical, don’t let the Leaking Cauldron fool you - it can hobble you in short order. This Glade Event will destroy your crops if you don’t deal with it in time, which means that when it triggers, your villagers are going togo hungry and be very unhappyuntil you can resupply your food stores.
Dealing with it has its own issues, since while it’s being worked on, your food production is slowed to a glacial crawl. At best, this slowed pace is suboptimal, but if you were already low on food, dealing with this will keep you there longer. At least, it’s pretty simple to deal with, only requiring building materials to resolve.

8Living Matter
Living Matter is one of the more interesting Glade Events in Against The Storm. You can find it by itself, but sometimes it shows up as a side effect of other Glade Events. It can also be pretty lucrative since it can drop Amber and relatively uncommon materials like Crystalized Dew.
You’ll find that these gains aren’t worth it, however, since dealing with Living Matter tears through your food supply pretty quickly. Also, each instance of Living Matter also gives a global hit to Resolve that can add up quickly, especially since it multiplies if you don’t deal with it in time.

7Ancient Burial Site
Do you like Living Matter? Well, how about six? Because if you don’t tend to the Ancient Burial Site in a timely manner, that’s what you get - six Resolve-eroding, multiplying Living Matters that will also chew through your food stores in your efforts to deal with them. One Living Matter is a pest, but six is a huge problem to deal with that will likely wreck your pantry in the process.
Resolving the Ancient Burial Site comes with its own problems. As soon as you discover one, consider halting all woodcutting until you finish dealing with it since you get a hostility increase for every three trees that you’ve cut down, which can be a minor inconvenience or a huge issue depending on when you find the Glade Event.

6Fuming Machinery
As simple as it is dangerous, the Fuming Machinery will explode if left unattended, destroying everything in a ten-tile radius. Even worse, you don’t get a lot of time to deal with it, just six minutes. The Goods needed to disarm it run the gamut of rarity, with the most common thing you’re able to use being Bricks. Since working on it will take at least two and half minutes, not counting delivering the Goods, you effectively have four minutes and 30 seconds to produce the resources needed and disarm the damn thing.
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Howdevastating the explosion will bedepends on how close it is to your settlement, but even if it detonates outside of the range of all of your buildings, it will at minimum still destroy a whole Glade’s worth of resources. At least if it triggers, it has no chance of repeating, unlike most Glade Events.
5Fishmen Cave
The Fishmen Cave is a pretty irritating example of the damned-if-you-do, damned-if-you-don’t game design. If you leave it be, it will keep spawning Fishmen Totem three at a time, at long intervals. Each totem will increase your hostility substantially until dealt with as a separate Glade Event that needs no Goods and can be cleared by a villager in a little over a minute.
However, dealing with the Fishmen Cave also spawns Fishmen Totems every minute, which you’ll also have to deal with. If you delay on dealing with the Fishmen Cave, it’s also entirely possible that it triggers anyway, and suddenly you have a whole bunch of Fishmen Totems to dispatch before it gets any more out of hand.

4Giant Stormbird’s Nest
Pray that when you find this Glade, you’ll actually be ready for it. This prodigious avian will add a stacking debuff to your Resolve during Storms, making that fraught phase even more difficult to deal with. Every instance of this debuff is permanent and will not go away even if you resolve the event, so you have a vested interest in finishing it quickly.
Working on the event is also pretty dangerous and will likely cause you some losses even if you succeed. It not only starts the Storm phase immediately but will also give you -4 Resolve for every level of Hostility you have and will force you to stay in the Storm phase until you deal with it. If you’re able to weather the storm, you can choose toConvert the Giant Stormbird to your side, after which it will give you a regular supply of Eggs as well as a boost of Reputation.

3Ancient Shrine & Dark Gate
The Ancient Shrine and Dark Gate have very similar effects. The Ancient Shrine will straight up kill five of your villagers every time it triggers and is the less dangerous of the two, found appropriately enough, in Dangerous Glades. Fortunately, it has no negative effects while it’s being worked on.
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Dark Gate is the far more dangerous variant, found only in Forbidden Glades. When it triggers, it kills ten of your villagers. It also is far better defended than its lesser version, not only giving you a whopping 300 Hostility, but also a hefty -10 to Resolve.
2Ghost Of A Blight Fighter Captain
You’ll rarely find this guy since Ghosts are mostly limited to the Cursed Royal Woods biome, and even there, he’s uncommon. However, should you have the misfortune to stumble across him, prepare for a hassle, especially if you haven’t been interacting with the Rainpunk mechanics in the game.
When you encounter him, you’ll have 30 minutes to slay a set number of Blightrot Cysts, and if you don’t, you get a permanent amount of Hostility, usually numbering in the hundreds. This might seem like an easy task to accomplish in a generous amount of time, but should you meet him early or if you haven’t built enough Rainpunk infrastructure to generate Blightrot Cysts for you to eliminate, then you’re boned.

1Wildfire
This bastard. If the Fishmen Cave is an irritating example of damned-if-you-do, damned-if-you-don’t, then Wildfire is infuriating. If you leave this thing alone, it will destroy all your fuel. If you deal with it, it will destroy five of your fuel every 15 seconds.
On top of chewing through arguably your most valuable resources with impunity, this thing takes a really long time to deal with, around six and a half minutes at least. Also, every Good that could be used to deal with it is manufactured, a rare resource, or a substance that requires extra infrastructure to generate. It really is just the worst.
