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The Elder Scrollsgames make you work for your abilities.While there is a system of skill points, you actually have to do the associated task in order to improve the skill and level up. To become a better alchemist you need to make potions. To become a better archer you need to kill people with a bow. To become a better thief, you need to rob people. This aspect makes developing a build unique, but not impossible by any stretch of the imagination!
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Khajiit inSkyrimare a race of humanoid cat people,so you understand why they’re a popular choice.Stereotypes about them suggest that the Khajiit are a shifty, untrustworthy racefull of people who will pick your pocket and be gone before you can summon the guards. The natural abilities your character gets in skills like Lockpicking and Sneak don’t do much to reinvigorate the race’s image. If you’re playing a Khajiit, read on, becausewe’ve detailed the very best builds for you to choose from!
Khajiit Character Creation
Every race starts with different skill bonuses, special abilities, and spells.Khajiits' will make them deft-handed and sneaky.
Night Eye
See in the dark for 60 seconds for an unlimited number of times per day.
Claws
Unarmed attacks do 22 points of damage. (The in-game description mistakenly says 12.)
Toxicologist
The Toxicologist buildprioritizes the Khajiit’s advantage in Alchemyand uses it to give you buffs during combat.The best potionswill provide you with an ungodly advantage!
Gear
We recommend one-handed weapons,since Khajiit already get a boost to that skill. If you prefer long-range, a bow and arrows are a good alternative! You may even use a combination of the two.
EquipLight Armor that will make you fast and agile, able to attack a lot and often. The specifics will depend on what you choose to take, but it’s safe to say that the more you’re attacking with poison, the better!

30
60

Purity
All negative effects are removed from created potions while all positive effects are removed from created poisons.
100

20
Critical Charge
Can do a one-handed power attack while sprinting that does double critical damage.
50

70
Light Armor
Custom Fit
25% armor bonus if wearing all Light Armor: head, chest, hands, feet.
Unhindered
Light Armor weighs nothing and doesn’t slow you down when worn.
Wind Walker
Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.
Deft Movement
10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.
Key Shouts
Battle Fury
Your Thu’um enchants your nearby allies' weapons, allowing them to attack faster.
Disarm
Shout defies steel, as you rip the weapon from an opponent’s grasp.
Dismay
And the weak shall fear the Thu’um, and flee in Terror.
Marked for Death
Speak, and let your Voice herald doom, as an opponent’s armor and lifeforce are weakened.
Fists Of Fury
Khajiits get an incredible boost to their unarmed damage,so many players choose to take advantage with a build that fights unarmed. In situations when the unarmed attacks aren’t cutting it (which happens more often at high levels), you’ll fall back on spells.Destruction spellstend to fall under one of three elemental categories: fire, ice, or lightning. Choose one and stick to it in order to optimize the build.Illusion spells, on the other hand, will allow you to throw your enemies into chaos and make them easy targets for punching!
The only real drawback of this build is that it doesn’t really utilize the skills that Khajiit get an advantage in.
You’llequip Heavy Armorto be as protected as possible from incoming physical attacks. They should provideboosts to destruction magic and unarmed strike damage- the Gloves of the Pugilist are great until you can enchant your own! As for weapons, you probably won’t need them! That’s the point of the build, after all, though it can’t hurt to have one or two on-hand. You should alsocarry a great shieldto help you out.
Heavy Armor
Fists of Steel
Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
Conditioning
Heavy Armor weighs nothing and doesn’t slow you down when worn.
Arrows that hit the shield do no damage
Quick Reflexes
Time slows down if you are blocking during an enemy’s power attack.
Able to move faster with a shield or weapon raised.
Destruction
Destruction Dual Casting
Dual casting a Destruction spell overcharges the effects into an even more powerful version.
Impact
Most destruction spells will stagger an opponent when dual cast .
40
Master of the Mind
Illusion spells work on undead, daedra and automatons.
90
Heals the caster 100 points.
Fury/Frenzy/Frenzy Rune/Mayhem (Illusion)
Creatures and people up to level 6/14/20/25 will attack anyone nearby for 30/60/30/60 seconds.
Blizzard/Fire Storm/Lightning Storm (Destruction)
A 100-point fiery explosion centered on the caster. The closer a target is, the more damage they take.
Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina damage.
Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka.
Firebolt/Ice Spike/Lightning Bolt (Destruction)
A bolt of fire that inflicts 25 points of fire damage. Targets on fire take extra damage.
A spike of ice that inflicts 25 points of ice damage to Health and Stamina.
A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka.
Slow Time
Shout at time, and command it to obey, as the world around you stands still.
Throw Voice
The Thu’um is heard, but its source unknown, fooling those into seeking it out.
Inhale air, exhale flame, and behold the Thu’um as inferno.
Your Thu’um freezes an opponent solid.
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim’s lightning.
Coax both magical and mortal energies from your hapless opponent.
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Unseen Archer
If you want tolean into the stereotype that elves are archers,put the high elves' natural inclination for magic to good use! Conjuration allows you to always have a bow at your side, and gives it special buffs, in addition to allowing you to have a conjured companion to distract your opponents.
You’ll largelyuse your bow for this build, of course!You could craft/enchant a bow of your own, but some excellent bows you can find or earn include…
Dwarven bow
Nightingale Bow
Unique bow
Freezes the target for X points and shocks the target for X points
Absorb 30 points of magicka
Dwarven Black Bow of Fate
50% chance for each attribute to absorb 25 pts. of Health, Stamina, and/or Magicka.
Absorb Magicka 15 points
20 points of sun damage. Undead targets take triple damage.
Quest: Touching the Sky
Your armor should ideally keep you light on your feet while providingdamage buffs to your bow and/or keeping you undetected.
Walking and running does not affect detection.
Shadow Warrior
Crouching stops combat for a moment and forces distant opponents to search for a target.
Move more quietly for 180 seconds.
Invisibility (Illusion)
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Aura Whisper
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Illusion Assassin
The Illusion Assassin playstyle focuses onmanipulating peoplewith spells that disorient and terrify them,and/or sneaking past themso that they never even knew you were there. This takes advantage of all of the Khajiit’s best skills! Khajiit aren’t naturally magical, but there’s no harm in putting the work in. Otherwise, just lean away from that part as you see fit.
Pick your favorite one-handed weaponand prioritize it! We tend to recommend daggers, since they’re fast, but to each their own. Your armor should be light, for the most part, and ideally would give you sneaking capabilities and/or increased magical abilities. Thearmor received when you join the Dark Brotherhood or the Thieves' Guild is a great place to start.
Illusion
Illusion Dual Casting
Dual casting an Illusion spell overcharges the effects into an even more powerful version.
Quiet Casting
All spells cast from any school of magic are silent to others.
You can do a one-handed power attack while sprinting that does double critical damage.
Paralyzing Strike
A backward power attack has a 25% chance to paralyze the target.
Key Spells
Bound Dagger (Conjuration)
Creates a magic dagger for 120 seconds. Sheathe it to dispel.
Calm/Pacify (Illusion)
Creatures and people up to level 9/20 won’t fight for 60 seconds.
Bend Will
Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding.
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