The March Of The Machine set ofMagic: The Gatheringincluded five preconstructed decks that are made for the Commander format. They are primarily three-color decks, except for Growing Threat, which only uses two colors.
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All of the decks are created to be played with right out of the box, complete with alternate commanders with a different game plan than the face commander. All of the decks can be upgraded with other cards from outside the decklists, both from the main set for March Of The Machine and cards from past and future sets.
5Tinker Time
Tinker Time’s main strategy revolves around artifacts. Both of its commanders care about the number of artifacts you control. Gimbal, Gremlin Prodigy wants you to make artifact tokens with different names, while Rashmi and Ragavan let you cast your opponents' spells for free so long as their mana value is less than the number of artifacts you control.
The deck has plenty of ways to make unique artifacts with ease. Cards such as Tireless Provisioner and Academy Manufactor help to easily get you more tokens, and there are plenty of ways to get Treasure tokens as well to help ramp you into your powerful spells and permanents.

There are many ways to upgrade Tinker Time as well.Artifact strategies are among the most popular when it comes to Commander, largely thanks to Treasure tokens. It’s Temur (green/blue/red), which are some of the best colors for artifact decks. Red is one of the best, and having access to green gives you the ability to ramp and help fix your colors so you are always able to cast your spells. You get access to blue as well, allowing you to play counterspells to make sure you can protect your battlefield and stop your opponent from playing their powerful cards.
4Growing Threat
The only dual-color Commander deck from March of the Machine,Growing Threat is an Orzhov (white/black) deck all about Phyrexians. The face commander, Brimaz, Blight of Oreskos is fantastic, giving you an Incubator token whenever you cast either a Phyrexian or artifact spell. These tokens can get giant, as they come in with counters equal to that card’s mana value, which makes them all give you two creatures for the price of one. If any Phyrexian ever dies, it lets you proliferate, making them grow even larger. Since many Phyrexians can give poison counters, this proliferate can get your opponents closer to ten, so they lose the game.
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The alternate game plan built around its secondary commander Moira and Teshar is about reanimation. They allow you to bring out any nonland permanent from your graveyard with haste whenever a historic spell is cast. There are no limits as to what you can reanimate, which allows you to bring out a massive threat easily and immediately swing in for damage with it, although it is exiled at the next end step or if it would leave the battlefield. Both strategies are fantastic and can be upgraded to grow into a giant threat. Both commanders offer a vastly different playstyle, allowing for versatility in what you want to do with the deck.
3Divine Convocation
Although convoke was primarily associated with green and white, theDivine Convocation Commander deck focusing on the mechanicfor March Of The Machine is Jeskai (blue/red/white) instead. Since convoke needs a lot of creatures on the battlefield to utilize the mechanic, the deck’s secondary theme is creature tokens, with plenty of cards that help flood the battlefield with them.
Its face commander Kasla, the Broken Halo, has convoke itself, which helps to discount around the commander tax while also giving you control of your top deck while drawing cards when cards with convoke are cast. The alternate commander, Saint Traft and Rem Karolus cares about it being tapped itself and can untap itself when a card with convoke is cast. It progressively gives you stronger tokens each time it’s tapped and often outshines the face commander in strength. Both commanders are easy to cast, allowing you to take advantage of their effects early on.

The deck has plenty of ways to upgrade it as well, thanks to a large amount of convoke cards featured in the main March of the Machine set. Jeskai hasplenty of ways to make tokens, including within the deck itself, that make convoking your spells trivial. Since you’re often making giant battlefields of creatures, protection is important, and having access to white and blue lets you run protection and counterspells to ensure they stick around.
2Calvary Charge
Eminence is considered one of the best effects a commander can have. It hadn’t been seen since the Commander 2017 decks and made its second appearance after six years. It’s featured on the face commander forCalvary Charge with Sidar Jabari of Zhalfir, which focuses on the deck’s main theme of Knights. It lets you draw and discard a card whenever one or more Knights attack, regardless of if Sidar is in the command zone or on the battlefield.
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Knights are a very strong creature type, especially in Esper (white/blue/black) colors. These all give you access to powerful removal, counterspell, and protection, something very much appreciated in a deck like Calvary Charge that wants a lot of creatures on the battlefield on your side and little on your opponents'.
The deck is all about combat, although its secondary commander Elenda and Azor mixes that with drawing cards while making Knight tokens. There are plenty of Knights that care about combat, as well as white cards that make it easier to give stat boosts to all of your creatures.
1Call For Backup
+1/+1 Counters tend to be a very strong strategy as there is a plethora of cards that make it powerful.Call For Backup’s main focus is on those counters, and in Naya(red/green/white), they have access to all the best cards that care about +1/+1 counters. Its face commander Bright-Palm, Soul Awakener lets you double the +1/+1 counters on any creature when it attacks and prevents chump blocking since it stops creatures with two or less power from blocking it. This can get out of hand very quickly, especially on a creature with trample or evasion.
The alternate commander Shalai and Hallar is also powerful, especially if you’re able to spread counters easily. Whenever +1/+1 counters are put on a creature, it deals the same amount of damage to any opponent. With minor upgrades with a card like Cathars' Crusade, this is capable of taking someone out of the game on its own.
Call For Backup has so many ways to give a ton of +1/+1 counters to your creatures, which makes practically every card in the deck a giant threat. With upgrades, it has the potential to even break into the higher power levels of Commander with many ways to go infinite, especially with Shalai and Hallar’s effect since it isn’t once per turn.
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