The Witcher 3,like any self-respecting fantasy game, has werewolves in it. These mythical creatures are typically cursed humans that are doomed to transform into a wolf-like form at night. While the specifics of the curse differ between fictional universes and even between cases in Geralt’s world, becoming a werewolf is generally considered to be a bad thing.

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A screenshot from The Witcher 3 showing an orange circle where a quest starts.

Geralt will cross paths with several werewolves during his adventure, though not all encounters are as memorable. The unmarked quest Call of the Wild, found in Skellige, is a seemingly random encounter with a werewolf and its pack of ordinary wolves in the woods.

Starting Call Of The Wild

This quest starts onthe eastern road out of Arinbjorn,at night. You will likely hear the howling of wolves before running into the pack shortly after. The encounter consists solely ofkilling your assailants,without any dialogue involved.

Arinbjorn plays host to the witcherContract: The Phantom Of Eldberg.You might end up fighting the werewolf by traveling to the town at night.

Geralt swings his sword two-handed at a werewolf as they fight in a forest.

If you are so inclined, you canride past the groupwithout fighting. The rewards are meager at best, and you will notmiss out on anything importantby avoiding the quest.

Defeating The Pack

Fighting both the pack of wolves and the werewolf is more annoying than it sounds. The wolves, being ordinary animals, arevulnerable to steel swords.In contrast, the werewolf isvulnerable to silver swords.Geralt willswitch between weapons,attempting to match the sword to the target. Unfortunately, this canlead you to missing opportunities.

Start with the wolves,sticking to a steel sword until the pack is dead. This willstop the wolves from continually lunging at you,letting you focus on the larger and deadlier werewolf.

The werewolf is the run-of-the-mill variety, with the usual attacks and health that you would expect from such a beast. Pay particular attention toits lunging claw swipeswhen there is sufficient distance. The encounter will end when its life does.

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