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ThePokemon TCGand the Pokemon games, at a competitive level, are pretty equal. Your success will depend not only on your luck but also on the way you play and use your resources, so it doesn’t matter if you are facing a fully offensive team. If you have a good strategy, you’ll win.
Related:Pokemon TCG: Eternatus VMAX Deck Guide
Hisuian Goodra VSTAR, it’s a card that works alongside the Lost Zone engine, capable of easily mitigating a lot of damage while also retaining aggressiveness. Playing against this deck is a serious problem and using it is pretty fun, so here’s a guide on how to build and play this deck.
Comfey (x4)

Cramorant (x1)
Fantina (x2)

Marnie (x1)ORRoxanne (x1)
Switch (x4)

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Hisuian Goodra VSTAR Deck Key Cards
Hisuian Goodra VSTAR
Hisuian Goodra VSTAR is the main character of this deck.It’s a Dragon-type card with 270 HP and has an attacking move namedRolling Iron, which costs a Water, Steel, and a Colorless Energy Card, and it’llinflict 200 damage. In the next turn, Hisuian Goodra will receive 80 less damageregardless of the attack and after the weakness and resistance calculation.
With this move,Hisuian Goodra can be a stomping beast while, at the same time, being able to significatively decrease the damage it receives, which will give it a lot of time in the field. And,on top of that, if Hisuian Goodra is about to get defeated, it can always use its VSTAR Power Ability, Moisture Star, which will heal all damage from it.

In short, this card (and therefore, this deck) is designed to be utterly annoying by tanking all the damage inflicted by your opponent.
Hisuian Goodra V also has good usage, as it has a move namedSlip-’n’-Trip, which works like a Boss Orders but also inflicts 60 damage. Basically,with this move, you’ll make the opponent switch its active Pokemon with one of their benched ones.

Lost Zone Engine (Comfey, Colress’ Experiment, Mirage Gate, Cramorant)
The selected engine for this deck is the Lost Zone Engine. It works like a charm alongside Hisuian Goodra VSTAR.
The Lost Zone Engine works as follows;you’ll be using Comfey,which has an ability named Flower Selecting. This ability willlet you take a look at the top two cards of your deck. After that, you have to send one of these two cards to the Lost Zone while the other one will land on your hand.

Comfey’s Flower Selecting can only be used if Comfey is in the Active Spot, so you’ll be using many Switches and Scoop-Up Nets to keep the engine working.
On the other hand, you’ll also haveColress’ Experiment.With it,you may draw five cards only to keep three in your hand and send the other two to the Lost Zone.

The objective behind having cards in the Lost Zone is to give usage tothe Mirage Gate, whichwill get activatedafter bulking the Lost Zone withseven cards.With the Mirage Gate,you can search in your deck for two basic Energy Cards of different types and attach them to any of your Pokemon in any way you prefer.After that, you’ll have to shuffle your deck. The Mirage Gate will be responsible for giving you the exact Energy Cards you need to suit Hisuian Goodra VSTAR up.
Lastly,Cramorant will be a secondary attacking optionas it has Spit Innocently, which costs two Water Energy Cards and a Colorless one, and inflicts 110 damage but thanks to its ability, Lost Provisions, if you have four cards in the Lost Zone, Cramorant can attack for free.

Fantina
The Hisuian Goodra VSTAR Deck uses the Lost Zone enginebecause of two reasons; it’s good to get cards constantly, andit gives you access to Fantina, a very powerful card.
As you use Fantina,in the next opponent’s turn, it will make all of your Pokemon receive 120 less damage from every attack of your opponent’s Pokemon V.Hisuian Goodra VSTAR’s Rolling Iron, combined with Fantina’s 120 less damage gives a total of 200 less damage, whichwill protect you from any damage while you can still attack.

Andif you want to use these cards again,you’ll be able to put them back into your deck by using Pal Pad, which will take two Supporter Cards from your Discard Pile to your deck and then will shuffle the deck.
Other Cards
The rest of the cards in this set works to give Hisuian Goodra VSTAR a bit more sustain(Choice Belt) or will let you switch easily between Active Pokemon and Benched Pokemon, so you may keep the Lost Zone engine working (Capture Energy, Air Balloon, Scoop-Up Net, and Switch).
Out of these cards, the most important one isMarnie, whichwill make you and your opponent shuffle your hand only to put it on the bottom of your deck.After that,you can draw five cards from your deck while your opponent will only be able to draw four.

You can switch this card for a Roxanne, which does the same, but in this case,it’ll force your opponent to draw two cards after the shuffling, while you can draw seven.The only problem with it is thatyou can only use it if your opponent has claimed three or more Prize Cards.
Hisuian Goodra VSTAR Deck Strategy
First Turns
Always try to go first when playing with this Deck.It’s important becauseyou need to collect as many cards in the Lost Zone as possible.The first thing you need to do is toput a Comfey in your Active Spot.If you didn’t get a Comfey on your first hand, don’t worry,use the rest of your resources to look for it.
Try to find as many Comfey cards as possible; these first turns will be all about putting the Lost Zone engine to work.If you don’t have any options to bring a Comfey to your hand, try to find and use cards like Capture Energy or the Level and Quick Balls.And if you have Energy Cards in your hand,you may opt for using Radiant Greninja to get more cards.You’ll not be using the Energy Cards in this turn, so don’t worry about that.
Now that you have a Comfey in the Active Spot and other ones on the bench and in your hand,you may retreat the active one either with a Scoop-Up Net, an Air Balloon, or even a Switch.This is toactivate your second Comfey’s Flower Selecting to keep sending cards to the Lost Zone.
Mirage Gate Usage
At this point,you should have a couple (or at least one) of Hisuian Goodra VSTAR cards in your hand or on the bench, plus the Comfey cards you are using to keep adding cards in the Lost Zone.This is the exact moment when you have to attach an Energy Card to your Hisuian Goodra,then look for and use a Mirage Gate to take two cards from your deck(which have to be a Water and a Steel Energy Card)and attach them to your Hisuian Goodra.
After that,send the Hisuian Goodra to the Active Spot by switching and then attack with it.Start claiming Prize Cards as soon as possible. At the same time,try to have a second Hisuian Goodra prepared to jump into actionin case your opponent takes the first one down.
Then,you will have to keep sending cards to the Lost Zone until having enough to use Fantina.Also, try to use Hisuian Goodra’s VSTAR Ability to heal it when it’s about to get defeated. It’ll allow you to keep your first Hisuian Goodra in the field while keep attacking your opponent.
Hisuian Goodra VSTAR Common Threats
The main problem with Hisuian Goodra VSTAR is thatyou’ll win or lose depending on what your opponent has.If Hisuian Goodra VSTAR is against a deck that aims to deal constant damage instead of bursting its enemies, then it’ll be easy to win, but,if this deck faces another one that can sweep any VSTAR card in a single turn, it’ll be very hard for Hisuian Goodra VSTAR to get an advantage.
As an example,decks like Dragonite VSTAR, Giratina VSTAR, or Eternatus VMAXare serious problemsbecause they deal a lot of damage constantlyand won’t give Hisuian Goodra VSTAR a chance to heal or at least protect itself.
There’s no reliable way to counter these decksother than giving some usage to cards like Path to the Peak, which doesn’t let Eternatus or Dragonite use its abilities.Alternatively, you’re able to try to stop any engine with cards like Galarian Weezing, but they don’t fit this deck. Resuming,most of the time, you’ll win depending on your luck and your skills to pick cards quickly with the Lost Zone engine.