Marvel Snapremains a fun experience for people since they can make decks and find strong combinations. Since the game only has you build12 cards per deck, you won’t have as much trouble balancing it and making a solid deck to defeat your opponents.

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However, developing an ideal deck can seem challenging, especially if you don’t know what cards work well together. If you want to cut down on the testing, or make it easier by going through various options, you should try aSquirrel Girl Kazar deck. As you use these cards together and find other options to synergize, you can develop strategies to win more matches.

Squirrel Girl And Kazar

As you look at the two cards and their abilities, you’ll quickly see how they synergize.

Cost And Power

The Squirrel Girl card with its On Reveal effect in Marvel Snap.

Squirrel Girl

1, 1

Yousummon a squirrelat the other two locations. They also have one cost and power. This works On Reveal.

The Hulk Buster card with its On Reveal effect in Marvel Snap.

Kazar

4, 4

Kazar boosts the power ofall one-cost cards by one. This is an Ongoing effect.

The last turn of a Marvel Snap match with the winning player using Kazar, Squirrel Girl, Blue Marvel, and Onslaught together.

That means you’ll want toplay Squirrel Girl early in the gameto get three one-cost cards with a single energy. After you play Kazar, he’llboost each of their power, allowing you toincrease your power by three.

This works well together since it maximizes your moves while giving you a chance to boost other cards. That means you have a few approaches you can take at this point:play more one-cost cardsto boost the points further orutilize othercards that interact with Ongoing effectsto boost your power further.

This combo works well since it brings the most one-cost cards in a single turn possible. you’re able to use Kazar in a weaker area or one you want to secure to boost the power further. It makes it harder for the enemy to defeat you since they must worry aboutall three locationsrather than stopping you at one.

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Deck List

If you want a solid deck to help you perform well, you canadd these ten cards to your deckto help you win some matches. Remember that the three suggested one-cost cards automatically synergize with Kazar, giving them additional power if you play them.

Ant-Man

If you have three cards at one location,Ant-Man gains three power.

Since you’ll be filling locations quickly, Ant-Man can get his ability activated.

Hawkeye

You gain two power if youplay a card at Hawkeye’s locationnext turn.

If you plan to play another card there, you’ll get a nice boost for a low cost.

1, 2

You get arandom card added to your hand.

you’re able to use this card to get a new one and react accordingly. It works as a backup plan if you don’t get Squirrel Girl early.

Mister Sinister

2, 2

You get aSinister Clone added to the locationwith the same cost and power.

It’s a nice boost of four power if you don’t have other cards to play early in the game.

3, 0

Increase three of your cardsby two power.

If you played Squirrel Girl, you’ll get the maximum effect and potentially boost your one-cost cards. It also synergizes well with Mister Sinister.

3, 4

Combine this card with another oneat the same location.

Hulk Buster will give a large boost to a card, not take up space, and potentially make your one-cost card stronger.

Jessica Jones

If you don’t play a card here next turn,gain four power.

Jessica Jones is a strong stand-alone card, especially if you don’t plan to play anything there that turn.

5, 1

Aseven-power tiger gets playedto a random location.

It’s a strong card that stands on its own. You can play White Tiger in a strong spot to strengthen another area.

5, 3

All other cards get one power.

It synergizes with Kazar’s ability by boosting every card in play. Even if you play more cards later, you’re able to boost it further.

6, 7

All Ongoing effects at the same locationdouble their effects.

This will activate with Kazar and Blue Marvel to boost your cards further.

In short, the deck is designed tooverpower the enemy with sheer numbers.

Substitutions

If you don’t have those cards, or you want to try something different, you have somesubstitutes you can add to your deck.

Angela

2, 0

Every time you play a card at the same location as Angela,she gains two power.

It’s good if you can get her to a location first, and you plan to stack it. The card synergizes well with Ant-Man.

3, 1

You gaintwo power for each cardat this location.

If you start to fill a location, you can use this one to get a large increase with a low-cost card.

4, 1

Add a card from your deckto the location.

If you aren’t getting the cards you want, you can use this to try and draw out Kazar or Squirrel Girl.

5, 4

Givesix power to the location to the right.

It’s strong on its own and can help a struggling area.

6, 8

Activate theOn Reveal cards at this location again.

It works well if you plan to use On Reveal cards rather than Ongoing.

If you want to know which cards to remain weary of or how to counter the deck, you should look out forElektra and Killmonger. Elektraremoves a one-cost cardfrom the location while Killmongerdestroys all one-cost cards on the field, making you lose at least six points between Squirrel Girl and Kazar.

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Playing The Deck

The deck hasmore one-cost cards than standard decks, so you increase the number of cards that can utilize Kazar’s ability. If you start the game with Squirrel Girl and draw Kazar early, you have a general game plan to follow.

1

Play Squirrel Girl

You’ll set yourself up to play Kazar and maximize your power.

2

Use two one-cost cards or a two-cost card.

It’s better toplay two one-cost cardswhen possible to maximize Kazar’s ability.

3

Use Ironheart or Hulk Buster.

Prioritize Ironheart if you have three cards in play. However, Hulk Buster works as a solid boostif an area needs help, but you want to play other cards there later.

4

Play Kazar in an area with three slots.

If you have Squirrel Girl in play with two or three other one-cost cards,you’ll get four power from Kazarand five to six power from the others.

5

Play Blue Marvel next to Kazar.

Blue Marvel willboost every card on the boardwhile setting you up for an Onslaught play.

6

Play Onslaught next to Blue Marvel and Kazar.

Onslaught will activate both cards again, making it almost impossible for your opponent to win if you spread your power across the area.

Since you won’t always get the cards you want, you have a fewbackup plans you should utilizewith the standard deck.