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As a Killer inDead by Daylight, your role is to catch and kill the four Survivors in the game with you – usually by downing them and putting them on a hook three times each, before they can repair five Generators and open the exit gates to escape. Each Killer has unique abilities, as well as three perks that can be unlocked for all other Killers by leveling them up.
Related:Dead By Daylight - A Complete Guide
The Onryo was revealed for Chapter 23 of Dead by Daylight, Sadako Rising. She is from the 1991 horror novel franchise, Ring, which has since been adopted into other media around the world. Her powers allow her to stealthily move around the map and passively pressure Survivors.
How Does The Onryo’s Power Work
The Onryo’s power is best used to keep Survivors on edge, forcing them to juggle many factors at once and whittling down their resources,use deception and good timing to make sure they never feel safe. Her power has three components:
If you look at The Onryo’s hands, you’ll see that they phase in and out visibility.If your hands are invisible, you are invisible to the Survivor.With strategic use of line-of-sight breakers, and clever pathing, you can look like you’ve left the loop, only to Manifest and surprise them with a hit.

you’re able to roughly tell how Condemned Survivors are by looking at their portraits.Survivors with any Condemned stacks have a white ring around their portrait and if they’re holding a Tape they also get a background of static.
Tips To Play The Onryo
The Onryo has the tools to be quite a threat in a Trial, but her lack of a ranged option means that you’ll need to be clever with her kit. Here are a few tips that might help.
Best Build For The Onryo
Dead by Daylight has plenty of perks to choose from. Reaching Prestige 1 with any Killer makes their signature perks available to all other Killers, andPrestige 3 gives all Killers the max power version of them. These perks in particular work well with Sadako Yamamura’s skill set.
Call of Brine
This perkmakes Generators you break regress even faster, as well as notifying you when a Survivor hits a skill check on them, giving you both information and a slowdown. With this information, you can teleport to those Generators and catch Survivors off guard.
Overcharge
This perk puts a trap on Generators you break, giving the next Survivor to interact with it a difficult skill check that gives bonus regression if failed, and a ramping increase to its regression over 30 seconds.This increased regression stacks with Call of Brine’s.
Nowhere To Hide
Like Call of Brine and Overcharge, Nowhere to Hide is activated on Generator break, making it natural to run all three together.This perk reveals all Survivors within 24 meters of your position for five seconds. If Survivors haven’t figured out you’re running this perk, you may Demanifest and sneak up to a revealed Survivor. Also,you can teleport during this perk’s uptime, possibly finding Survivors far away from the Generator.
Save The Best For Last
This perk lowers the cooldown between successful attacks, which makes it easier to down Survivors since the quick recovery means that you can catch up to Survivors quicker.This can also make Condemned kills easiersince condemned Survivors will turn in Tapes even if you’re nearby, since they can still do it between your attacks. A sufficiently stacked STBFL prevents this.
Related:Tips For Playing The Onryo
Perk Synergies With Scourge Hook: Floods Of Rage
Scourge Hook: Floods of Rage is an information perk that activates when a Survivor is unhooked from a Scourge Hook. Upon activation, all Survivors except the unhooked are revealed for seven seconds.
Lethal Pursuer
This perk reveals all Survivors for the first nine seconds of the match andincreases the uptime of other aura reading perks by two seconds, so Floods of Rage would reveal Survivors for 9 seconds.
Barbecue & Chilli
This perk reveals all Survivors 40 or more meters away whenever you hook a Survivor, for four seconds.With Floods of Rage, you get a lot of information whenever you hook a Survivor.
Scourge Hook: Gift of Pain
Since you’ll be hooking Survivors anyway, you get more value for doing so with this perk, which gives Survivors the Mangled and Hemorrhage status effects when they go on a Scourge Hook, which will slow down or even reverse their healing.Even after they’re healed, they get a 16 percent action speed penalty to healing and repair.
Make Your Choice
This perk makes a Survivor who unhooks another Survivor scream if you’re 32 meters or more away and afflicts them with the Exposed status effect.With the info from Floods of Rage, you can quickly find and down them.
Perk Synergies With Call Of Brine
Call of Brine adds bonus regression to Generators you break and gives you a notification when a Survivor working on it lands a skill check. Likewise, the following perks are all activated when you use the Damage Generator action.
Both perks apply a regression bonus to Generators, both are applied on Generator break action.An unattended Generator can lose a lot of progress quickly with this combo.

This perk gives youinformationon nearby Survivors.
Eruption
This perk traps a Generator,exploding it for 10 percent of its current progress and revealing all Survivors working on the Generator for 10 secondswhen you down a Survivor.
Oppression
This causes three additional Generators to regress, giving all Survivors working on those Generators a very difficult skill check. It has a relatively long cooldown.
Perk Synergies With Merciless Storm
This perk activates once per Generator, when they reach 90 percent repair progress. Upon activation, Survivors working on that Generator are hit by rapid, difficult, and continuous skill checks until they finish repairing the Generator or fail a check. On a failed check, the Generator is blocked for 20 seconds.
Tinkerer
This activates once per Generator, when they reach 70 percent repair progress. When it activates, you get a notification for that Generator and become Undetectable. With proper timing,you’re able to use this to sneak up to the Generator and hit whoever’s working on it,blocking its progress and injuring a Survivor in one go.
Fearmonger
This perk applies the Blindness and Exhausted status effect to Survivors working on a Generator and lingering for five seconds after. With Merciless Storm, Survivors are inclined to finish the Generator and run away at the last second, if you’re approaching. With Fearmonger,they can’t take advantage of perks like Sprint Burst or Dead Hard to get awayuntil its effects wear off.
Unnerving Presence
This gives all Survivors in your Terror Radius smaller success zones on all skill checks,this includes Merciless Storm.
Deadlock
Thisblocks a Generator for 30 seconds when a Generator is completed.Even if they weather the Merciless Storm, a Generator gets blocked anyway.



