If you’ll recall Hidden Moves (‘HMs’) from older Pokemon games, you won’t be stunned to know thatCassette Beasts, the monster-catching RPG from Bytten Studio, employs a similar mechanic. However, it’s practically Cassette Beasts' mission statement to make old concepts vibrant again - and in the case of overworld traversal abilities, they’ve done so by making you, the player, feel like a bigger part of the gig.

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This guide’s purpose is a simple one - we’re going to tell you the location of each monster that’ll net you a brand-new ability designed to make travel through New Wirral a far easier ordeal.

What Are Overworld Abilities?

In Pokemon Red & Blue, one couldn’t progress past a certain point without having a captured creature learn ‘Cut’, which strikes down troublesome trees and allows further passage.In Cassette Beasts, simply capturing (or in precise parliance, ‘recording’) specific monsters imbues the player with the ability to perform their actions, so you don’t have to worry about taking up a sticker (move slot) to make the magic happen.

There aresix overworld abilitiesin Cassette Beasts. Some are mandatory for completing the game. All are convenient as heck. We’ll go over each in turn,roughly in order of earliest probable acquisition.

Cassette Beasts Directory Feature Image

Dominoth: Mothwing Glide

Mothwing Glideis automatically obtained whilst engaging in Kayleigh’s tutorial on how to record monsters. In other words, you’re going to learn Mothwing Glide whether you like it or not - and you should probably like it, because slowly gliding between cliff spots can get you places that simple hopping cannot.

To learn Mothwing Glide, you’ll need to record aDominoth. But again, this will happen as part of the main story, so don’t worry about finding one on your own. (They’re all over the place, though, so that’s hardly an issue, either.) The cool thing about Mothwing Glide is thatyou’ll gain the ability to glide farther distances as you defeat Archangels,making it an all the more evergreen ability.

Cassette Beasts Kayleigh Tutorial

Boltam: Electromagnetism

The starter areas won’t have these, but venture much further across the island, and you’ll begin to see bluish squares that look a bit like buttons. You’ll also find stacks of bluish squares that appear to fit on top of those button-like contraptions. And you’ll be correct for thinking so.These squares and slots are related to Electromagnetism, an overworld ability learned byBoltam.

you may find Boltams aplenty in theEastham Woods,toward the central-northern section of New Wirral, though they may appear in forest-like spots closer to home.

Cassette Beasts Near An Electricity Line

Bulletino: Bulletino Dash

Note that you may bump intoBulletinosbefore Boltams, depending on which paths you take while exploring the land. You won’t have trouble distinguishing them from other monsters -Bulletinos speed around like rockets, and when they notice the player, they blast off toward them. There’s just nothing else like it in the game.

Bulletinos populate not onlyAutumn Hill, on the far eastern side of the island, butvarious places en route to Autumn Hill. You may well record one before getting there. If you haven’t, you’ll have a heck of a good chance to do so when the Ranger Captain in Autumn Hill asks you to get rid of five before he’ll battle you!

Cassette Beasts Bulletino

Bulletino Dash cansmash boulders, getting you through new places but also crafting ace shortcuts to make general traversal a simpler affair. You’ll also be able to blitz past those annoying wind walls.

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Diveal: Diveal Swim

Divealsare those fast-swimming folk with thesponge diver helmets.They, well, they look like seals. For all intents and purposes,they’re seals. Not only will you find themin the water in multiple locations, especially Thirstaton Lake, but they also tend to populateshorelinesbeside water.

Recording a Diveal nets you Diveal Swim, whichdraws from your stamina barto let youswim across bodies of water. This is vital to completing the story, as there are plenty of places (mainly toward the west) that can’t be accessed without swimming.

Cassette Beasts Kayleigh Beach

Before you learn Diveal Swim, going into the water automatically teleports you back to dry land, so it’s utterly impossible to cross water.

Jumpkin: Pumpkin Vine Ball

This one’s pretty cool. You’ll rely upon a pumpkin to roll vertically up cliffs and mountains, because that’s totally how physics works. To unlock Pumpkin Vine Ball, journey to thePiper Farm, due west of Harbourtown. Don’t attempt to do so right off the bat when you start your Cassette Beasts file, though, since you’ll need to have acquired other abilities before you can reach it. It’s so close, yet so far.

Once you’re there,investigate the bridge, which is notably raised rather than in service - you’ll enter a fight with Jellyton. After the fight,use the Skelly Jelly you’ve been given on one of the pumpkins in the farm’s patch. AJumpkinemerges! Record it, and let the good timesroll.

Cassette Beasts Jumpkin Patch

Averevoir: Averevoir Flight

You will needPumpkin Vine Ballbefore you can obtain this last overworld ability. Head to the bottom ofMount Wirralin the northwest section of the map. Search the area, and you’ll stumble uponBarkley, a dog who is in fact also a party member. Go figure!

Barkley wants someone to head up the mountain with him. To do so,activate Pumpkin Vine Balland ascend to the area he has in mind.Enter the cave, and you’ll battle a powerfulAverevoir. (We recommend a minimum of level 40 for this fight.)Record Averevoir, and its nifty bounce-like travel tactic is all yours.

Cassette Beasts Barkley