Warframe’sDuviri Paradox update added a new reward type that most endgame players will want to chase. Named Incarnon Genesis Adapters, this upgrade type allows you to unlock an Incarnon form and weapon tree on select weapon families. This serves as a massive buff to older, long-forgotten weapons in the Warframe sandbox that couldn’t be saved with good Rivens.

A reward as powerful as this is going to require some serious work to earn. Getting your hands on Incarnon Adapters will require playing some of Warframe’s hardest content on a regular basis. This guide will go over what Incarnon Adapters are, how to earn them, and cover every Incarnon Adapter you can earn.

Warframe Innodem Incarnon Weapon Incarnon Form

Updated July 03, 2025, by Charles Burgar:A new set of Incarnon Genesis Adapters was added in Update 37 in late 2024. To help you create the ultimate weapon and keep track of Warframe’s myriad of adapters, we’ve updated this guide to include the eighth set of Incarnons and updated the information of a few older entries.

What Are Incarnon Adapters?

An Incarnon Genesis Adapter is a unique reward type that infuses a weapon with Incarnon abilities, granting it a new alt-fire and skill tree.Similar to the Incarnon weapons found aboard the Zariman, all weapons imbued with an Incarnon Adapter will gain access to an Incarnon form upon landing multiple headshots or reaching a certain combo multiplier. Activating the weapon’s alt-fire will morph it into an Incarnon weapon for a short period, greatly boosting its effectiveness.

Similar to Riven mods,Incarnon Genesis Adapters may only be applied to weapons that match the listed family name.For example, a Braton Incarnon Adapter may only be placed onto the Braton family of assault rifles—the MK-1 Braton, Braton, Braton Prime, and Braton Vandal. Adapters are installed into a weapon at Cavalero aboard the Zariman. Once installed, you’ll need to complete a series of challenges to unlock the weapon’s various Incarnon passive bonuses.

Warframe Duviri Steel Path Circuit Rewards

How To Earn Incarnon Genesis Adapters

Incarnon Genesis Adapters are obtained by completingDuviri’s Circuit game typeon Steel Path difficulty.Before starting your Circuit run, you’ll be prompted to select two Incarnon Adapters out of a selection of five. This will determine which adapters you’ll receive from reaching rank five and ten in the Circuit, respectively.

Once you’ve selected your Incarnon Adapters, you’ll be presented a series of rewards that unlock as you play the Circuit, similar to how a Battle Pass works.The more missions you complete in the Circuit that week, the more progress you’ll make.you may see your current Circuit progress on the bottom of the reward UI before starting a run. You must complete your Circuit missions onSteel Path difficultyand successfully extract to progress this reward track.

Warframe Cavalero Incarnon Adapter Shop

Additionally,you may also purchase Incarnon Adapters from Cavalero for Platinum,Warframe’s premium currency. Cavalero currently sells the second and eighth sets of Incarnon Adapters in his store. Each adapter costs 120 Platinum.

Purchased adapters additionally come with Duviri resources for installation, althoughthey donotinclude the adapter’s respective weapon. For example, if you bought a Boar Incarnon Adapter, you’ll still need to craft a Boar shotgun before you can use it.

Warframe Kunai Incarnon Form

Available Incarnon options and your Circuit reward track reset every Sunday at 0:00 UTC.

Installing Incarnon Adapters

Incarnon Adapters require Duviri resources to install. You can uninstall Incarnon Adapters at Cavalero at any time, but doing so willnotrefund spent Duviri resources.

Incarnon Adapters may be installed by speaking to Cavalero aboard the Zariman.Any weapons that are compatible with your owned Incarnon Adapters will appear in the “Browse Incarnon Weapons” menu. Installing an Adapter will cost a small sum of Duviri materials, most of which can be found in the Duviri open world or Undercroft.

Warframe Duviri Incarnon Adapter Options

Installed Incarnon Adapters will need to have their evolutions unlocked as well, similar to how standard Incarnon weapons behave. All Incanron Adapters share similar challenge requirements:

Selecting Evolution upgrades may be done at either Cavalero’s shop or from your arsenal screen. Doing so costs no resources.

Warframe Incarnon Adapters Week 2 Echoes Of Duviri

Every Incarnon Adapter

Certain Incarnon Evolutions might be weaker if installed onto a stronger weapon base (Prime, Vandal, et cetera). Incarnon values listed in tables are for the weapon’s base variant.

The Duviri Paradox update has released 30 Incarnon Genesis Adapters for players to earn, with an additional five added with the Echoes of Duviri update.These are released in groups of five each week, totaling seven different sets of Incarnon Adapters.Since you may only obtain two adapters per week, it will take multiple months to obtain every Incarnon Genesis Adapter in the game, assuming you do not purchase any from Cavalero’s shop.

Warframe Steel Path Circuit Week 2 Rewards

Torid

Zylok

We’ll be listing all Incarnon Adapters in order of group appearance (as shown in theDuviri Paradox patch notes). Use the expandable tables in each section below to see the Incarnon evolutions for each weapon. Incarnon alt-fire behavior is also included.

Incarnon Adapters: Week 1

This set of rewards includes Incarnon Adapters for theBraton, Lato, Skana, Paris, and Kunai.You may install Incarnon Adapters onto the standard, Prime, and Vandal variants of these weapons—including the Founders-exclusive Skana Prime and Lato Prime. Prime and Vandal variants feature weaker Incarnon evolution upgrades, although the Incarnon alt-fire is left unchanged.

Maximum Charge

Braton

Fires explosive bullets that detonate in a 3m radius. AoE deals Heat damage.

200 Shots

Lato

Bullets ricochet to a nearby target. Fires twice as many bullets.

24 Shots

Skana

+100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump.

Significantly increases arrow size and damage. Gains base Heat damage.

Warframe Steel Path Circuit Incarnon Adapters Week 3

Knives seek the target’s head. Release twice as many knives.

20 Knives

Specific Incarnon evolution upgrades can be found below. Values are based on the standard variant of each weapon.

Values are listed for the weapon’s base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon’s base stats. Base modifiers are affected by weapon mods and buffs.

Warframe Steel Path Circuit Week 4 Rewards Screen

Daring Reverie

Increases damage by +24.

With channeled ability active: Increases Damage by +30. +50% Ammo Efficiency.

Munitions Grit

Increases damage by +14. +20% Multishot.

Multishot consumes ammo directly from Capacity and increases damage by 60%.

Increase accuracy and reduce recoil by 60%.

Warframe Incarnon Adapters Week 5

Increases accuracy and reduces recoil by 50%.

Marksman’s Gain

On headshot: 20% chance for +50% ammo efficiency for 6 seconds.

Increase status chance by +12%.

Deathtrap Trigger

On equip from Primary: increase critical chance by 50% and critical damage by +3.2x for 4 seconds.

Carnage Reign

+40% direct damage per status type affecting the target.

It’s worth noting that the ricocheting bullets from the Lato’s Incarnon Form are affected by punch-through and multishot. Ricocheting bullets with punch-through will pierce the target and continue in their redirected direction, giving this weapon pseudo-AoE clear with enough investment in punch-through and multishot.

Evolution 1

Incarnon Form

Unlocks the Skana’s Incarnon Form. Reach x6 combo multiplier to charge.

With sprint speed 1.2 or higher: +80% fire rate.

Increase status chance by +60%.

Striking Succession

On hit: increase damage by +15 for 3 seconds. Stacks 4 times.

Swift Conclusion

Increase damage by +70.

Increase damage by 200% if enemy has less than half Health.

+50% projectile speed

Evolution 4

On equip from primary: increase critical chance by 40% and critical damage by +1.4x for 4 seconds.

Accelerating Volley

On fire: +20% fire rate for 0.5 seconds. Stacks 5 times.

Incarnon Adapters: Week 2

This set of rewards includes Incarnon Adapters for theBoar, Gammacor, Angstrum, Gorgon, and Anku.You may install Incarnon Adapters onto all variants of these weapons, albeit with slightly weaker Incarnon Evolution upgrades; Incarnon alt-fire behavior is the same for all versions.

Boar

Fires a beam that can chain between two enemies, similar to the Kuva Nukor.

108 Shots

Gammacor

Fires projectiles that pull in targets before detonation, dealing Cold damage.

15 Shots

Anku

Slide attacks feature increased Slash damage and Range.

180 Seconds

Gorgon

Bullets embed into targets and explode, dealing Heat damage. Behaves identically to the Lenz.

20 Shots

Angstrum

Becomes a full-auto pistol that fires target-seeking fireballs. Projectiles ricochet to the closest target.

120 Shots

Increases damage by +10

On reload from empty: increases damage by +10

Increases damage by +16

With armor over 450: +4 punch through

On reload from empty: +100% reload speed

Increase ammo capacity to 195

+50% accuracy

Increases critical chance by +10%.

Increases status chance by +6%.

The Boar’s Incarnon Form morphs the shotgun into a beam weapon, behaving similarly to the Kuva Nukor. This weapon will fire a beam that can hit up to three targets simultaneously. But unlike the Kuva Nukor or Torid, the beam can split immediately upon firing. For example, if you have three enemies directly in front of you, firing the Boar will shoot three beams at once, one for each enemy. The DPS seems to be the same as if the beam was chained from a single target.

Unlisted anywhere on the stats page, the Boar’s Incarnon beam also features some rather aggressive aim assist. Your beam will lock onto targets near your reticle, automatically hitting their chest.Thisprevents the Incarnon Form from landing headshots consistently.

With channeled ability active: 25% multishot

Infused Shots

Increases damage by +6.

On 50 Energy spent: increases damage by +5 for 10s. Stacks 4x times.

+8 range

+40 magazine capacity

Increases critical chance by +18%

Increases critical damage multiplier by +0.2x

Elemental Balance

Increases status chance by 12%.

The Gammacor’s Incarnon Form morphs it into a utility weapon. Firing this weapon will launch a hitscan projectile that pulls in nearby targets on impact. After roughly one second, the projectile will explode, damaging all targets pulled in.This explosion has a guaranteed Impact and Cold status proc.

This Incarnon mode’s damage output is lackluster, so we recommend you use this weapon solely for its utility. Group targets up with this gun, then swap to another weapon for some easy kills.

Unlocks the Anku’s Incarnon Form. Reach x6 combo multiplier to charge.

With melee weapon equipped: +40% attack speed

With overshields: +80% heavy attack efficiency

With channeled ability active: +3 punch through and +40% accuracy

+50% reload speed

-50% weapon recoil

Absolute Valor

Increases critical chance by +14%.

The Gorgon’s Incarnon Form behaves identically to the Lenz bow. Once transformed, the Gorgon turns into a charge rifle with 20 rounds. Each charged bullet you fire will embed into a surface and create a small AoE projection, similar to the Lenz. After a second passes, the bullet explodes, damaging anything caught in the blast radius. Unlike the Lenz, the AoE projection doesnothave forced Cold procs.

Since this Incarnon Form focuses on one large source of damage per shot, we highly recommend pairing this with some form of armor strip. The damage alone will struggle to kill Steel Path Grineer and Corrupted units.

With Energy max over 700: increase critical damage by +0.5x

+30% projectile speed

+9 ammo capacity

Fatal Affliction

Activating the Angstrum’s Incarnon Form turns it into a full-auto SMG. This weapon fires small fireballs with slow travel time, although they feature slight aim assist. Enemies hit by the fireball will ricochet that projectile to a nearby foe automatically, always aiming for the body when it does so. Due to the target-seeking nature of this gun,you’ll need to shoot targets up close to land headshots.

We also highly recommend that youset your energy color to black, as this weapon releases an absurd number of particle effects when fired. Bright energy colors make this gun virtually impossible to aim.

Incarnon Adapters: Week 3

This set includes Incarnon Genesis Adapters for theBo, Latron, Furis, Furax, and Strun.Wraith and Prime variants of these weapons may benefit from Incarnon Adapters as well, although their evolution passives might be weaker.

Bo

+100% Melee Damage, +4 Range, +50% Heavy Attack Efficiency, +20% Sprint Speed, and +20% to Bullet Jump.

120 Seconds

Latron

Fires energy projectiles that ricochet off hard surfaces, exploding in a 4m radius on each bounce. Ricochets up to 6 times.

40 Shots

Furis

Fires a continuous, short-range beam that deals massive damage, similar to a T7 Amp Prism.

280 Shots

Furax

Heavy slams release a field of fire. +100% Melee Damage, +25% Sprint Speed, and +25% to Bullet Jump.

Strun

Turns into an Arca Plasmor that explodes on contact, damaging targets in a 4m radius.

Unlocks the Bo’s Incarnon Form. Reach x6 combo multiplier to charge.

Stalwart Oak

Increase damage by +110.

While armor is greater than 450: +30° parry angle and +300% combo count chance while blocking

Riddled Target

Increases damage by +48.

On Puncture status effect: +25% multishot for 8s. Stacks 4x times.

Reified Bane

With sprint speed at 1.2 or higher: +30% direct damage per status type affecting the target.

Unlocks the Furis' Incarnon alt-fire. Reach x5 combo multiplier to charge.

With overshields: increase damage by +30

Stormburst

Increase damage by +28.

On hitting targets affected by Electricity status: +40% multishot. Stacks 3x times.

Unlocks the Furax’s Incarnon Form. Reach x6 combo multiplier to charge.

Increase critical damage to 4x on slide attacks

With channeled ability active: +4 punch-through

+60% reload speed.

Galvanic Reload

On hitting a target affected by Electricity: 40% chance to restore 1 round to the magazine.

This spare round is pulled from your ammo reserves. Does not affect Incarnon Form.

Increase status chance by +4%.

Incarnon Adapters: Week 4

This set includes Incarnon Genesis Adapters for theLex, Magistar, Boltor, Bronco, and the Ceramic Dagger.Syndicate and Prime variants are compatible with Incarnon Adapters, although their evolution passives might be weaker.

Lex

Releases a wide projectile (similar to the Catchmoon) that deals massive damage with a guaranteed Impact proc. Gains base Radiation damage.

Magistar

+100% Melee Damage, +30 Initial Combo, +50% Heavy Attack Wind Up Speed, +10% Sprint Speed, and +10% to Bullet Jump.

Boltor

Fires triple the bolts, effectively turning into a shotgun with enough multishot. Greatly increased critical stats.

160 Shots

Bronco

Pellets ricochet to a nearby target. Features 24% critical chance and 25.7% status chance.

Ceramic Dagger

Heavy attacks release two projectiles that explode when near enemies. +100% Melee Damage, +25% Sprint Speed, and +25% to Bullet Jump

Specific Incarnon evolution upgrades can all be found below. All values listed are for the weapon’s base variant.

Increase damage by +80

Evolution 3

Lex Talionis

On headshot: -20% recoil and +20% accuracy for 4s. Stacks 4x times.

Unlocks the Magistar’s Incarnon Form. Reach x6 combo multiplier to charge.

Increase damage by +100

+100% slam radius

+30% heavy attack wind up speed

Increase damage by +18

Crimson Overture

On kill: increase damage by +2 and ammo efficiency by +20% for 5s. Stacks 4x times.

Increase damage by +36

With sprint speed 1.2 or higher: +60% projectile speed.

On 50 Energy spent: Increase damage by +10 for 10s. Stacks 4x times.

+30% accuracy

Increase magazine capacity by +2

Rain of Lead

+2 multishot (base projectiles)

The Bronco’s Incarnon alt-fire features the same gimmick as the Lato. As such, the Bronco’s ricocheting pellets are affected by punch-through, giving this weapon pseudo-AoE clear with some investment. Ricocheting pellets can also trigger the Dizzying Rounds augment mod from Nightwave: Series 3.

Unlocks the Ceramic Dagger’s Incarnon Form. Reach x6 combo multiplier to charge.

Gun and Blade

+20 initial combo.

Rogue Readiness

On kill: 40% chance to instantly reload your primary and secondary weapons.

Red Right Hand

On first attack with primary equipped: Increase critical damage by +2x.

Increase critical chance by +30%.

It’s worth noting that the sources of initial combo on the Ceramic Dagger’s evolutions are additive. With Gun and Blade paired with Adept Reflexes, the Ceramic Dagger will have 120 base combo, allowing you to trigger the weapon’s Incarnon Form at any time. You can push this further by using the Corrupt Charge modor Riven modswith initial combo modifiers.

Incarnon Adapters: Week 5

This set includes Incarnon Genesis Adapters for theTorid, Dual Toxocyst, Dual Ichor, Miter, and Atomos.Since these weapons don’t have any variants, you’ll only have base variants to install these adapters onto.

Becomes a beam weapon that deals pure Toxin damage. Chains between five targets on hit. Gains substantially higher critical and status chance.

102 Shots

Dual Toxocyst

Becomes full-auto and gains critical chance, critical damage, and status chance. Shots chain to a nearby target.

Frenzy buff still works in Incarnon Form but does not give infinite ammo.

270 Shots

Dual Ichor

Melee kills spawn Toxin clouds. +100% Melee Damage, +20% Sprint Speed, and +10% to Bullet Jump

Miter

Becomes full-auto and gains higher critical stats and status chance. Sawblades track targets and ricochet up to five times, exploding on contact.

Atomos

Becomes semi-auto, morphing into an RPG. Fires projectiles that explode on contact, dealing Blast damage.

Plentiful Mayhem

Increase damage by +31.

Multishot consumes ammo directly from capacity and increases damage by +60%.

Renewed Horror

Reload from empty: lingering damage field duration lasts for 20 seconds on first shot.

Increase status chance by +34%.

Unlike most Incarnon weapons, the Torid only requires direct impacts with each shot to charge its Incarnon alt-fire.You do not need to land headshots.The weapon’s alt-fire morphs it into a Toxin version of the Amprex, releasing a beam that chains to nearby targets. The beam has a 50m range at base, and the chain beam can hit up to five targets simultaneously. The chain distance seems to be the same as the Kuva Nukor at 9m. Despite gaining beam weapon properties, you cannot equip beam weapon mods on this weapon.

Ripper Rounds

On kill: +3 punch through for 7s.

The Dual Toxocyst turns into a full-auto weapon in Incarnon Form, featuring much higher critical damage and status chance. Bullets in this form will ricochet to a nearby target, similar to the Lato and Bronco Incarnon Forms. Landing a headshot will still trigger Frenzy, granting a substantial fire rate buff and added Toxin damage for three seconds. Unlike its default form, Frenzy doesnotgrant infinite ammo while in Incarnon Form.

Unlocks the Dual Ichor’s Incarnon Form. Reach x6 combo multiplier to charge.

Alchemist’s Wrath

Increase damage by +90.

Gain +5 combo count on hitting targets affected by Toxin status.

Ronin’s Rush

On striking targets with final move of neutral combo: +30% attack speed for 33s.

Poison Parasite

On killing an enemy with 3+ Toxin status: +33% Heal rate/s for 9s.

Universal Readiness

Collecting ammo grants 5 melee combo count.

While in Incarnon Form, melee kills will spawn Toxin clouds that inflict Toxin status to any targets caught inside. The damage of the cloud itself is incredibly weak and not worth building around. This cloud inflicts Toxin regardless of your mod configuration.

Increase damage by +57.

Multishot consumes ammo directly from capacity and increases damage by +20%.

Increase critical chance by +12%.

The Miter’s Incarnon Form morphs it into a full-auto weapon. Sawblades now ricochet up to five times and explode every time they make contact with a surface or enemy, dealing pure Heat damage in a small radius. Sawblades also gain honing capabilities and will attempt to hit targets with each ricochet when possible.

Increase ammo capacity to 560.

Resonant Restore

On reload from empty: increase magazine capacity by +5. Stacks 7x times.

Increase critical chance by +10%.

Increase status chance by +10%.

The Atomos effectively morphs into the Kuva Ogris with its Incarnon Form, releasing unguided rockets that explode on contact for massive damage. These rockets donotchain between targets. This explosion deals Blast damage, and direct impacts can inflict Impact status.

Incarnon Adapters: Week 6

This set includes Incarnon Genesis Adapters for theAck & Brunt, Soma, Vasto, Nami Solo, and the Burston.Prime variants are compatible with Incarnon Adapters, although their evolution passives might be weaker.

Ack & Brunt

Aerial attacks release energy projectiles. +100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump.

Soma

Turns into a full-auto shotgun, firing 8 pellets per shot. Lowered critical chance, higher base and critical damage.

Vasto

Fan the hammer in six-round bursts, dealing 420 damage per burst. Greatly improved critical stats.

Nami Solo

+3 Range, +100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump.

Burston

Becomes full-auto, firing explosive bullets. Damage is reduced and converted to pure Heat. Greatly improved critical stats.

600 Shots

Specific Incarnon evolution upgrades can be found below. Listed values are for a weapon’s base variant.

Unlocks the Ack & Brunt’s Incarnon Form. Reach x6 combo multiplier to charge.

With armor over 450: +70% heavy attack efficiency

Shieldmaiden’s Rush

Increase damage by +150.

On shield break: +300% combo count chance while blocking for 11s.

+0.7 range

Combo timer pauses while the weapon is holstered

+70% heavy attack wind-up speed

On kill: 50% chance to auto-reload Primary and Secondary weapons.

Fresh Havoc

On reload from empty: increase damage by +6. Stacks 2x times.

Zeroed In

Increase critical damage by +0.4x.

The Soma’s Incarnon form morphs it into a full-auto shotgun with a tight pellet spread. It greatly reduces its critical chance, however, so additive critical sources are highly recommended.The Hata-Satya augment moddoeswork with the Soma’s Incarnon Formand is a great way to increase your Incarnon Form’s critical chance.

Lone Gun

Increase damage by +66.

With no Primary equipped: increase damage by +40 and magazine size by +14.

On equip from Primary: gain +30% critical chance and 2.2x critical multiplier for 3s.

On headshot: gain +100% ammo efficiency for 2s.

Does not affect Incarnon Form.

The Vasto’s Incarnon Form greatly buffs the weapon’s critical stats and turns it into a six-round burst weapon, fanning the hammer with each shot. Since it has 24 shots, you effectively get four shots with the weapon while it’s in Incarnon Form. This form deals tremendous damage when paired with Deathtrap Trigger.

Unlocks the Nami Solo’s Incarnon Form. Reach x6 combo multiplier to charge.

Lone Blade

With only a melee weapon equipped: Slam attacks have +60% fall off distance.

Evolution 2

Forceful Finality

Increase damage by +42. +5 base multishot on first magazine burst.

With armor over 450: +2 punch through

The Burston effectively turns into an explosive minigun with its Incarnon Form, firing at a blistering 20 rounds per second. Its base damage is converted into pure Heat, featuring much higher critical stats. Any evolutions that impact the Burston’s burst-fire mode doesnotapply to the Incarnon Form.The Burston Prime’s Gilded Truth augment works with the Incarnon Form.

Incarnon Adapters: Week 7

This set includes Incarnon Genesis Adapters for theZylok, Sibear, Dread, Despair, and Hate.Dread, Despair, and Hate may be obtained as a random drop from the Stalker or the ‘What Stalker?’ store bundle.

Becomes a charged weapon, releasing an explosive shot that deals primarily Heat damage. Improved critical and status stats.

12 Shots

Sibear

+100% Melee Damage, +50% Heavy Attack Wind-Up Speed, +10% Sprint Speed, and +10% to Bullet Jump.

Dread

Significantly increased arrow size and critical damage. Gains base Heat damage. Improved critical multiplier.

Hate

Light attacks release a projectile that explodes when near enemies.

Mauler’s Magazine

Increase damage by +76.

On reload from empty: increase critical damage by +1x. Stacks 2x times.

The Zylok’s Incarnon Form turns it into a charged beam weapon, similar to the Opticor or the Batticor’s alt-fire. This charged state deals solid base damage with good critical stats, but it features a massive 60% damage falloff with its AoE blast. It is highly recommended to aim for the head with this weapon, even in Incarnon Form.The Eximus Advantage augment does work on the Zylok’s Incarnon Form.

Unlocks the Sibear’s Incarnon Form. Reach x6 combo multiplier to charge.

Master’s Shatter

Increase damage by +20.

On hitting a target affected by Cold status: gain +10 combo count.

Mounting Avalanche

On killing enemy with 3+ Cold status: +15 initial combo for 10s. Stacks 4x times.

Increase critical chance by +25%.

On first attack with Primary equipped: increase critical damage by +2.0x.

Hitman’s Opportunity

Increase damage by +100% if enemy has less than half HP.

Stalker’s Resentment

Increase damage by +50.

With Hate and Despair equipped: hits increase damage by +10 and fire rate by 10%, stacks 5x times. Resets on missed shot.

Increase critical damage by +1.0x.

The Dread’s Incarnon Form behaves the same as the Paris' Incarnon Form. Your arrows become much larger, gain base Heat damage, and deal higher critical damage.

Stalker’s Vendetta

Increase damage by +60.

With Dread and Hate equipped: multishot consumes ammo directly from capacity and increases damage by +100%. +30% multishot.

Increase critical chance by +18%.

The Despair’s Incarnon Form gives each knife an AoE explosion that occurs roughly half a second after it impacts a surface, dealing Heat damage over a 5m radius. This AoE radius can be increased through Fulmination and its Primed variant. Unlike the Kunai Incarnon Form, Despair’s alt-fire state does not feature any auto-aim or tracking functionality.

Unlocks the Hate’s Incarnon Form. Reach x6 combo multiplier to charge.

With Dread and Despair equipped: +30 initial combo.

Increase critical chance by +6%.

Hate’s Incarnon Form buffs all light attacks with an added projectile, behaving identically to the Ceramic Dagger’s Incarnon Form.

Incarnon Adapters: Week 8

The eighth set of Incarnon Genesis Adapters are for the Dera, Sybaris, Cestra, Sicarus, and Okina. These adapters can be applied to the base and Prime variants of these weapons, although the Prime verisons will have lower stat buffs from the evolution effects. Should you miss this specific week, you may purchase all Week 8 adapters from Cavalero aboard the Zarmiman for 120 Platinum each.

Cestra

Gains damage and critical stats as it fires, but the fire rate gradually lowers.

Okina

Spawns daggers on kill, seeking out targets and applying 10x Cold on hit.

Paragon Essence

Increase damage by +6.

On status effect: +5% fire rate for 5s. Stacks 6x times.

Increase critical multiplier by +0.6x.

High Ground

Increase critical chance by +25% of current status, up to +35%.

Increase status chance by +18%.

The Dera’s Incarnon form turns the weapon into a laser rifle, firing high-damage bolts with high punch through. It trades the base fire rate of the Dera for substantially higher base damage, critical stats, and status chance. It doesn’t have any implicit AoE capabilities, so use this form against tough bosses or Eximus units.

Unlocks the Sybaris' Incarnon Form. Reach x6 combo multiplier to charge.

Well Rehearsed

On consecutive weakpoint hits: gain +5 base damage. Stacks 3x times.

Increase critical chance by 5%.

The Sybaris Incarnon functions identically to the base weapon, firing in four-round bursts with added Blast status. It has a fairly large ammo capacity of 200 rounds, so you should be able to stay in this Incarnon form much longer than most weapons.

+50% reload speed.

Slayer’s Nerve

On hit: +6% accuracy and -6% recoil for 6s. Stacks 10x times.

Increase critical damage by +2x.

Wiseman’s Regard

Increase status chance by 30% of your current critical chance, up to +40%.

The Cestra’s Incarnon gives the weapon a massive boost to its base damage, critical chance, critical damage, and status chance as you hold down the trigger. However, doing so will cause the weapon’s fire rate to slow down. The bonuses to your stats areadditivewith mods, not multiplicative like the evolution upgrades.

King’s Gambit

x0 critical chance on bodyshots; +10% critical chance on weakpoint hits.

Increase base status chance by 30% of your current critical chance, up to +40%.

The Sicarus' Incarnon form upgrades the weapon’s base damage, critical damage, and critical damage. Additionally, while transformed, the weapon’s bullets will ricochet toward the closest enemy, carrying over punch-through and other effects. This makes the Sicarus an AoE weapon of sorts when used in a crowd of targets, especially if you have punch through in your build.

Unlocks the Okina’s Incarnon Form. Reach x6 combo multiplier to charge.

Synergist Surety

On critical hit: +8% status damage for 10s. Stacks 5x times.

The Okina’s Incarnon evolution allows the weapon to spawn ethereal daggers on kill, which will then seek out targets and inflict x10 Cold status on impact. This can deal some immense damage and serves as an excellent way to prime targets for Condition Overload effects.