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You will encounter many bosses inAfterimage’sworld of Engardin, some being much more complex and challenging than others, while the rest are relatively straightforward to take on. Nonetheless, every boss has something to offer, and they can all be problematic in their own ways.
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Some bosses offer very little when defeated and serve only to advance the plot, while others grant you uniqueAfterimages,enabling you to access previously blocked areas. TheLamellar Warriorfalls under the latter category, giving you access to the ability toDashwhile grounded or airborne, giving you much more freedom with your movement than ever before.
Lamellar Warrior Overview
After defeating the Lush Wolf,you will be prompted to head to Resting Town, having you traverse through theRainbow Plainsfirst before you arrive.
However, you must get your hands on theEmblem of Windwalker Afterimageto clear a sizable gap blocking your progress to Resting Town. TheLamellar Warriordrops this Afterimage, allowing you toDash freely while grounded or airborneand cover great distances in a flash.

You canfind the Lamellar Warriorbyheading east of the first Confluenceyou stumble across in the zone, thendropping down the opening below the raised drawbridge.From there,descend all the way to the bottomof the area,then head west to reach its arena!
495.5

11
20.7

x1Talent Point
+62 EXP

Lamellar Warrior Boss Fight Guide
Despite theLamellar Warriorgiving youone of the best traversal Afterimagesin the game that will take your exploration and combat to the next level, the encounter itself issurprisingly straightforward and underwhelming.
The Lamellar Warrioronly has three attacks,all of which are easy to avoid once you know what you’re looking for. Whilethey will spam these three attacks rapidly and fiercely,they areeasily telegraphed and punishable,giving you the upper hand in most situations.

While this encounter isarguably much easier than even the Lush Wolf battle,werecommend using a Weapon with decent reach,such as theWhip or Scythe,as they will allow you to hit the Lamellar Warrior from just about anywhere shortly after dodging its attacks.
If using the Whip or Scythe is out of the question for you, you should still be fine, as this encounter doesn’t mix things up too much. Theextra reach just makes some of his attacks more punishablethan they already are. you may learn more about his attacks in the sections below!
Charging Slam
This attack has theLamellar Warrior grab its Axe with its tail before charging forward and slamming it violently toward the ground,dealingsignificant damageif it connects with its target.
Charging Slamiseasily telegraphed,as you will see the Lamellar Warriorgrab the Axe with its tail before dashing forward.To avoid this attack,wait for them to charge ahead and jump just before they reach youto clear them and the Axe.
You canattack while airborne to temporarily stall your descent,giving youmore than enough height and time to clear both the Lamellar Warrior and the Axebeing slammed into the ground. When you land, you canrun up to them and get a few hits in before retreating.
Spinning Strike
Another attack in the Lamellar Warrior’s arsenal is theSpinning Strike,which also has itequip the Axe with its tail before hurtling itself through the airtoward you, finishing the attack with apowerful plunging strike.
Like the other attack, this one is alsoeasily telegraphed,as you will see the Lamellar Warriordash backward before moving its Axe to its tail.If youdon’t see it backdash but still place the Axe in its tail,thenbe prepared for the Charging Slamattack instead.
As soon as the Lamellar Warriortakes to the sky,run all the way to the left or right to avoid the attackaltogether. If you aretoward the middle of the screen,you canpass underneath the Lamellar Warrior,thenrun up behind it when it landsfor several attacks.
However, if you choose torun in the direction of the attack,you will have tocreate much more space between you and the Lamellar Warriorto avoid getting hit, leading you toonly get a few hits in when it lands.Both methods are fine, though, as long as you avoid taking damage.
Slicing Boomerang
The last attack of the Lamellar Warrior is theSlicing Boomerang,which is easilyits most powerful and annoying one,and one that it willspam throughout your encounter.
Slicing Boomerang iswell-telegraphed,as the Lamellar Warrior willplace its Axe on its back before swiftly grabbing a Stone Boomerangfrom its hip. From here, it willtoss the Boomerang forward,dealing agreat deal of damageif it connects with you.
Unfortunately, it does not end here, asthe Boomerang will shortly make its way back to the Lamellar Warrior,giving it thepotential to hit and deal substantial damage to you once moreon its return.
Dodging the first hit of the Boomerang is easyenough, as you cansimply jump over it before it hits you.With the attack being as easily-telegraphed as it is, you have lots of time to prepare yourself to evade it.
Evading the second hitof the Boomerang, however, is a bittrickier,as itdoes not travel as low to the groundas before. Dodging the returning Boomerang requires you toeither jump over the Lamellar Warrior or crouch underneath it.
Both methods will save you from taking damage.Ducking underneath the returning Boomerang is our preferred option,however, as you don’t have to worry about getting enough air and distance to clear the Lamellar Warrior in such a short window.
Youcan hit the Lamellar Warrior after dodging the first hit of the Boomerang and after evading its return,butdon’t get too carried awayhere. Focus onlanding about two hits per dodge,as most of your damage output will come from the other attacks.
Rinse and repeat these strategies until the Lamellar Warrior’s HP is depleted!