Revenant is an absolute powerhouse inWarframe, capable of turning himself invincible while destroying enemies with a barrage of lasers or deadly fog. If you love Warframes like Rhino and Wukong but want some more flair in your kit, you’re able to’t go wrong with Revenant. Once you get a good build on Revenant, you become virtually unstoppable.

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Warframe Revenant Update Keyart

As with most solo Warframes, Revenant has excellent survivability and damage in his kit. Turn enemies into minions, siphon their HP by dashing through them, become invincible for a set number of attacks, and turn yourself into a whirlwind of lasers. There’s no content where Revenant doesn’t shine. This guide will showcase how to get your hands on Revenant and his Prime variant, how all of his abilities work, and cover some of Revenant’s best builds.

How To Craft Revenant

Revenant’s main blueprint can be obtained from the “Mask of the Revenant quest.” Once complete, Revenant’s core components can be earned from completing Cetus Bounties from Konzu.The difficulty of the bounty determines which component blueprint drops (see below). All components have an uncommon or rare drop chance depending on the reward pool.

“Mask of the Revenant” quest reward

Warframe Revenant Prime Armor

How To Craft Revenant Prime

Revenant Prime’s components drop from certain Void Relics.Relics themselves drop from virtually every activity in the game, notably endless content such as Disruption and Sanctuary Onslaught. Relics may also be traded between players or obtained from Relic Packs sold by Syndicate factions, includingTeshin’s Steel Path offerings.

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Warframe Revenant Prime Captura Shot

Passive

Passive:Shield depletion smashes enemies within 7.5m with a 100 damage knockdown shockwave. Additionally, Revenant is immune to the Magnetic waters in the Plains of Eidolon at night.

Whenever Revenant’s shields break,all enemies within a 7.5m radius will be knocked down and take 100 Blast damage. The damage and radius of this wave cannot be modified, and the shockwave does experience slight damage falloff.

Warframe Revenant Prime Passive

Unlisted in Revenant’s passive description,you are also immune to the Magnetic proc from the Plains of Eidolon at night.In other words, whenever Eidolons are roaming the world space, Revenant won’t suffer from Magnetic procs by standing in water. It’s an incredibly minor passive but worth mentioning.

Enthrall

Enthrall:Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this ability runs out.

30 seconds

Warframe Revenant Prime Enthrall Ability

1,000 IPS per second

Affects cast distance and pillar width

Warframe Revenant Prime Mesmer Skin Ability

Affects cast Energy cost

Affects pillar damage per second

Warframe Revenant Prime Reave Ability

Revenant raises his hand toward the closest enemy near your cursor, turning them into a mind-controlled Thrall for 30 seconds.Enthralled enemies will attack nearby enemies and draw attention away from Revenant.It’sfunctionally the same as Radiation statuswith the added benefit that enthralled enemies cannot shoot Revenant or his allies.Thralls have a chance of enthralling enemies whenever they deal damage. You can only have seven Thralls at a time.

Should a Thrall die, either from Revenant or an enemy, it will leave behind a pillar of energy that deals 1,000 damage per second to anyone inside.Projectiles also fire out of these pillars, spreading the Enthrall status effect to nearby targets.You can use these pillars to quickly create Thralls before killing them with Reave or your weapons, blanketing an area in deadly pillars.

Warframe Revenant Prime Dance Macabre Ability

Enthrall scales best with Duration.Strength does affect pillar damage but is insignificant at higher levels; it has no impact on your Thrall cap. Larger pillars can be created by speccing for Range, and the Enthralled minions will stay under Revenants' control for far longer if you spec for Duration.

Mesmer Skin

Mesmer Skin:Become enveloped in Sentient energy, redirecting damage and stunning all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

5 seconds

Warframe Revenant Deluxe Skin

Affects stun duration

Affects Mesmer Skin charges

While Mesmer Skin is active, any damage received will remove a stack of Mesmer Skin instead, granting invulnerability for one second.Mesmer Skin effectively makes Revenant immortal for a set number of attacks. And while Mesmer Skin is active, Revenant is immune to status effects and knockdowns. you may refresh your Mesmer Skin stacks by recasting the ability or using the Reave ability on Thralls, each Thrall refreshing one stack.

Additionally,any enemy that damages Revenant will be stunned for a few seconds, effectively putting the target to sleep. Casting Enthrall on targets in this state will cost zero Energy.

Warframe Revenant Thrall Pact Augment

This ability scales best with Ability Strength, increasing the number of Mesmer Skin stacks you receive. The more stacks you have, the safer it’ll be to stay alive in harder content. You might also want to consider speccing into Duration to increase the stun duration on targets.

Reave

Reave:Dash through enemies as a wall of sentient energy, leeching shields and health from any encountered, enhanced for thralls.

6 meters

1 second

25 meters per second

Standard Target:10% HP per enemy hit

Enthralled Target:40% HP per enemy hit

Affects dash width

Affects HP drain

Revenant dashes in your current direction for roughly one second, damaging any enemies you make contact with. Each enemy you hit restores 10% HP and shields, draining the enemy’s health by the same amount.Enthralled targets take four times as much damage from this ability, making this a devastating ability if you spec for Ability Strength. You can also use Reave as a movement tool to quickly traverse a large tileset. While you can’t move upward with this skill, you can jump at any time to end Reave prematurely, preserving all momentum.

Reave scales best with Ability Strength.Increasing your Strength enhances the HP drain when you dash through targets. At 250% Strength, Reave instantly kills Thralls at all levels, regardless of enemy armor or other defenses. Past that, you might want to spec forRangeto increase the width of this ability. It’s also worth noting thatthe speed of Reave is affected by sprint speed.The more sprint speed you have, the faster you traverse each second.You can increase the duration of Reave itself by speccing for Ability Duration, increasing the distance traveled per cast.

Dance Macabre

Dance Macabre:Erupt with a multitude of Eidolon energy beams and a sweep a circle of death around Revenant. The beams will modify their damage type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost status effects and damage, at the cost of increased energy consumption. Thralls killed by this ability leave overshield pickups.

Drain (Base):20 Energy per second

Drain (Boosted):40 Energy per second

Beam Width (Base):0.1 meters

Beam Width (Boosted):0.2 meters

Base:1,250 damage per second

Boosted:2,500 damage per second

Overshields:50 shields per Enthrall pillar

Affects Energy drain while < 175% Efficiency

Affects beam width

Affects cast and channeling Energy costs

Affects beam damage per second

Revenant fires nine beams of energy around himself counter-clockwise, spinning around while Dance Macabre is channeled.Each beam deals 1,250 damage per second that adapts to the enemy’s core weakness.For example, damaging a shielded Corpus drone will cause the beams to deal Magnetic damage, while damaging a Grineer Bombard will shift the damage to Radiation. This ensures that the beams deal roughly 75% more damage than what’s listed.

At any time, you may hold the fire button to overcharge Dance Macabre,doubling your Energy drain in exchange for double damage and beam width.Killing any Thralls while in this state will create energy pillars, granting 50 overshields to Revenant when walked over.Revenant may walk and cast Reave while channeling; all other abilities and parkour maneuvers are disabled.

Dance Macabre scales best with Ability Strength and Efficiency.The Energy drain of this ability is severe and should be countered with Fleeting Expertise and Streamline. Strength enhances the damage dealt per beam, and duration only impacts Energy drain while your Efficiency stat is under 175% (see ourWarframe modding guidefor more information). Range only affects the width of the beams created, not how far they reach from Revenant.

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Revenant Augments

Revenant has two augment mods with a third one releasing later this month.All of Revenant’s augments may be purchased from the Cephalon Suda and Perrin Sequence Syndicates for 25,000 Standing each.You’ll need to be at max rank with either Syndicate to purchase these augments. Alternatively, you can trade for these mods throughWarframe’s player trading system.

Thrall Pact

Thrall Pact:Enthrall Augment: Gain +25% Primary Weapon damage for each active Thrall.

Each enemy Revenant enthralls will grant 25% Primary weapon damage,stacking additively with base damage sources like Serration and Steel Path Arcanes.Since you can only have seven Thralls at a time, this augment has a damage cap of 175%.The damage bonus is affected by Ability Strength.

Blinding Reave

Blinding Reave:Reave Augment: Reave gains +40% range, and enemies are blinded by its fog for 10s.

The width of Reave is increased by 40%, stacking additively with other Ability Range Mods.This range bonus only affects Reave, no other abilities.Additionally, hitting a target with Reave will blind them for ten seconds, affected by Ability Duration.Blinded targets cannot fire their weapons and are open to melee finishers.

Revenant Builds

We’ll be going over two great Revenant builds that take full advantage of his excellent kit. In general, we recommendbuilding around Ability Strength and Efficiency.Strength grants far more Mesmer Skin stacks to increase Revenant’s survivability, and Efficiency allows you to cast Reave and Enthrall more often. If possible, hitting 250% Strength will let Reave one-shot Thralls, making Revenant’s damage scale until level cap.

For survivability, focus on keeping Mesmer Skin active.Since Mesmer Skin is quite easy to maintain, you don’t need to equip Rolling Guard, Adaptation, or Primed Sure Footed to make Revenant feel tanky in endgame content.So long as you have enough Ability Strength, Revenant should have no issues scaling in endgame content.

Finally, for your Focus school,we recommend using Zenurik.This gives you passive Energy regeneration and bonus Energy from Energy Orbs. Paired with a solid Efficiency stat, you should have no Energy economy issues as Revenant unless you’re using a Dance Macabre build—in which case you might want to spec for max Efficiency and use Primed Flow.

Archon Shards

Revenant prefersCast Speed (Amber) and Strength (Crimson) Shards.We highly recommend equipping two cast speed shards on Revenant to free up a mod slot in your builds. The other three slots can be used to socket Ability Strength, Duration, or parkour velocity shards. None of the builds showcased below use Archon Shards.

No Investment Build (0 Forma, No Subsume)

This starter build can do virtually everything you’d want as Revenant. Before we start covering mods, we highly recommend you useNatural Talentregardless of build. Revenant’s base cast speed is absurdly slow and will get you killed in Steel Path content. If you have Archon Shards to buff cast speed already, feel free to replace this.

We start by speccing forAbility Strength, increasing our Mesmer Skin charges and damage of Reave. We useBlind RagealongsideTransient Fortitudeto give ourselves 16 Mesmer charges and the ability to one-shot Thralls with Reave. To help counter those negative effects, we useNarrow MindedalongsideContinuity(we don’t have enough space for Primed) to get our Duration into the positive ranges. We find Narrow Minded’s range penalty is a little strict, so we useStretchto counter this. Finally, to help with our Energy economy, we’ll be usingFleeting ExpertisealongsideStretchand theZenurik Focus Schoolto keep Revenant’s Energy flowing during any mission.

You can use any Aura for this build, but we recommend you useSprint Boostas sprint speed affects the speed of your Reave ability. Run Amalgam Serration on your Primary weapon to go even faster. As for build alterations, you could drop Stretch in place of something else, equip two cast speed Archon Shards and drop Natural Talent, or drop Blind Rage for another Ability Strength mod if you don’t care about Reave dealing 100% damage.

Invested Build (2 Forma, Roar Subsume)

As you can see, this build is a slightly different variant of our zero investment setup. We install two polarities to gain access toPrimed ContinuityandMobilizein our Exilus slot. The Primed version of Continuity gives us even more Ability Duration for Enthrall and oursubsumed Roar ability(replacing Dance Macabre). We use Mobilize since it makes bullet jumping as Revenant feel good when you aren’t using Reave, making it quite easy to traverse large tilesets. If you don’t mind investing another Forma, you can fit on a sprint speed mod instead.

The core of the build remains unchanged.Strength is your priority here.We get most of our strength throughBlind Rage,Transient Fortitude, andMolt Augmented. If you don’t mind ramping up Mold Augmented to one-shot targets with Reave, you can drop Transient Fortitude for another mod. From there, spec for Ability Efficiency throughFleeting ExpertiseandStreamline.Round off the build withNarrow Minded, Stretch,andNatural Talentto cover all of your bases. You’ll now have a Revenant with a ton of Mesmer Skin charges, a long-lasting Roar that enhances your damage, and a fantastic movement skill that can also one-shot targets at level cap.

Since you’re investing Forma in this build, it’s not a bad idea to investtwo cast speed Archon Shardsinto Revenant, allowing you to drop Natural Talent forBoreal’s Hatred.This gives you a small chunk of Ability Efficiency, totaling to 150% Efficiency. This makes casting Reave and Roar much less stressful on your Energy reserves. If you want larger reserves, feel free to slot inPrimed Flowin your build. If you really love Revenant, socket someAbility Strength Archon Shardsfor even more Mesmer Skin charges.

For Arcanes, you can’t go wrong withMolt AugmentedandMolt Efficiency, providing Strength and Duration, respectively. You can’t go wrong with Arcanes here, so pick whatever you find useful. We prefer Augmented for extra Mesmer Skin charges and Efficiency to buff Roar’s overall duration, although you can easily swap Efficiency for any Arcane that buffs weapon damage or fire rate.