The Legend of Zelda: Tears of the Kingdomhas many extraordinarily clever and funShrines,offering intricate puzzles and challenges that will have you feeling like you can conquer anything after you finally solve them. A perfect example is theSepapa Shrinefound in thenorthern portionof theLanayru Wetlandsregion, which has you utilize the newRecallability to its full potential.
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Despite its many steps and heavy trial-and-error elements, the Sepapa Shrine is one of the best offerings in Tears of the Kingdom regarding the Recall ability. It showcases its usefulness in manipulating the time around you to your advantage.
Sepapa Shrine (Backtrack) Walkthrough
UsingRecallstrategically is the name of the game for theSepapa Shrineand is necessary for claiming itsLight of Blessing.The good news is you’re able to utilize many tricks to avert some of the more frustrating aspects of this Shrine, which we will detail in the sections below!
Sepapa Shrine First Puzzle Guide
Our first “puzzle” of the Sepapa Shrine is a simple one that signals what’s ahead. You will see alarge green platform circling a wallthat prevents you from riding it the entire way around to reach the top.
To make this platform useful to you,use Recall on it to make it travel clockwiseandjump on top of it when it comes back through the gapin the wall. Once on top of the platform,it will carry you to the top of the wall,allowing you tojump onto the next floor.That’s it. That’s the first puzzle solved!
Sepapa Shrine Treasure Chest Guide
Next up is theTreasure Chest,which can be acquired in a handful of ways. Theeasiest methodis totake the piece of wood across the water to the other endof the room where theivy-covered wallis anduse Fire Fruit to set it ablaze(you may throw it or combine it with your Arrows).
If youdo not have access to Fire Fruit or Wands that produce Fire,pick theTorchup from the groundnear the gateandhop onto the piece of wood.As youmake your way to the other side,you will seeseveral lit braziers lined upin the water.
Light the Torch as you pass by the braziers,thenjump off the piece of wood when you reach the end of the water.Once here,light the ivy on fire with the Torchand let it burn the wooden platform the Chest is on.
After it burns everything away,the Treasure Chest will fall,allowing you to open it.Crack it opento acquire theStrong Construct Bowwith anAttack Potencyof11!
Sepapa Shrine Second Puzzle Guide
Like the previous step,this puzzle can be entirely avertedbysetting the unlit brazierson either side of theclosed gate ablazewithFire Fruitor aWandcapable of casting the Fire Element.But, if you do not have access to any of those, follow the next steps.
After taking the piece of wood across the waterand obtaining the Treasure Chest,wait for a new piece of wood to come down the streamand castRecallon it just before it floats into the gap beneath you.
The piece of wood will now travel backward,sojump back onto itandrelight your Torch from the braziers on your way backto the starting area. With a newly lit Torch,jump off the piece of wood when you reach the end of the waterandlight the two braziers by the closed gate!
Sepapa Shrine Third Puzzle Guide
Thegate will open after lighting the two braziers,giving youaccess to the final room and puzzleof the Sepapa Shrine. Once here,make your way to the right side of the room,thenfollow the pathway all the way upuntil you reach theBall.
Grab the Ballwith yourUltrahandandplace it in the goal directly beside it.This willopen the second gate,which you cannot yet access.Leave the Ball in here for several seconds.If you take it out too fast, you risk messing up the later portions of the puzzle.
After leaving the Ball in the goal for a prolonged periodof time,pick it back upwithUltrahandandmove it to the other goalnear the start of the ramp.Removing the Ball from one goal and placing it in the otherwillclose the second gateand open the first one.
When thefirst gate opens, quickly run through itandcast Recall on the Ball.From here,run and sit beside the second gate,which willcurrently be closed.When theBall gets recalled into other goal,this gate will open,allowing you torun through it to complete the puzzle.
Youcan cancel the Recall as soon as the Ball lands in the goal,butif you left it in the first goal for several seconds, you can just run through itwithout worrying about the gate dropping on you or closing prematurely before you pass under it!
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