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Heading through Stage Four of Nutty Noon inKirby’s Return To Dream Land Deluxe, you’ll be making use of a variety of Kirby’s abilities. You’ll also need to time your jumps right if you want to collect all the items within this stage.
Related:Kirby’s Return To Dream Land Deluxe: Best Copy Abilities
You’ll also have the chance to battle the Sphere Doomer again near the end, if you know where to look. With this walkthrough, you can grab all the items on the way and make sure you don’t miss any of the secrets of Nutty Noon.
First Section
Head for the boot directly ahead of you.Use this to bounce across the platformsand slam any enemies below. ensure tojump on the wooden stumpto get some stars.
Bounce on the flying fish enemy when it’sdirectly in the middle of the two platformsto land on another wooden stump. Slam this to get a red star.

Aim and time your jump correctlyto avoid Kirby falling in between the platforms. You’ll lose the boot and will have tobacktrack to pick it up again.
Jump on the flying red enemyto bounce onto the next platform. Aim to jump on the enemy below to bounce off it and reach the next platform.

Rather than jumping on the blocks,bounce off the spiked enemy. Continue bouncing off the ones in a row andslam onto the wooden stump. You’ll receive a blue star.
Continue right andgrab the new boot. Bounce along the platforms and enemies like you have before.Look below to grab a Life-Uptoo.

Continue across the bridge andslam on the golden blockat the end. Bounce along the spiked enemies tograb the Energy Sphere.
Jump back up and continue right.

Grab theBeam Copy Abilityoff the enemy here, then proceed through the star door.
Second Section
Head up the ladder, butwatch out for the cannonballs coming in from the rightas you go up. Jump up onto the rope at the top. Now, there arecannons shooting upfrom the ground. Wait for a clear moment to continue.
Jump onto the ladder and climb it,avoiding the cannonballs on the right. Jump onto the rope above. Watch out for thearrows shooting downjust a few paces ahead.

Grab the stamp ticketin between the two bow and arrows just ahead.
Follow the arrow up to the ladder. There’sa huge cannon here, so watch out for the big cannonball it shoots before going up.

Jump on the rope here and go right. Below you, you’ll seean Energy Sphere between two big cannons.
Wait until a cannonball has just exploded, then drop to grab it. Jump back up before another one fires to avoid being hit.

Jump up to the next rope and upeither of the ladders, avoiding yet another cannon. Destroy the blocks on the right for a grape.
Go up the next ladders. You’ll seea star door on the right, but you can’t access it because of blocks. Continue up. There’s a star lever to grab, but cannonballs block your path.Wait for a clear moment to grab itand remove the blocks. Head in the star door once it’s clear.

Third Section
Head for theladder in the center of the room. Destroy the enemy if you wish. Head up the ladder, and you’ll have the choice of theFire or Ice Copy Abilities. Choose your preference, then head up the ladder for aminiboss fight with Super Bonkers.
How To Defeat Super Bonkers
You’ll have fought Super Bonkers before, and it has much of the same attacks. Itthrows coconuts at youthat you can dodge, or it willuse its hammer to squash you. It will also doa spin attackwith its hammer.
Avoid these attacks and get your hits in when you can. When it’s defeated, you’ll getthe Grand Hammer Super Ability.

Continue through the star door on the right.
Fourth Section
Go right anduse the Grand Hammer to smash all the blocksaround you. Head down and continue destroying the blocks. When you seethe big wooden stump, use the ability on it three timesand the platforms will move. Grab the food items and stars, then head right.
In this room, there arethree owl statues you can slam with the hammer. Wait until one pops up and slam it. You’ll smash them all, allowing you toaccess a Life-Up, a stamp ticket, and stars.

Continue right. Use your Grand Hammer to slam enemies, thenuse it on the big wooden stump three times once again.
The platforms will move, so follow the new path down to the right. There are two big owl statues here. You’ll need toslam down on one of them three times.
Float up to the top of the room andwait over the top of one of the statues. When it pops up, slam down immediately.
You’ll receive lots of stars and food items, but it will alsoreveal another wooden stump. Slam this three times and the platform will rise. Watch out for the blasts that come from cannons on both sides.
Go up to the platform above you for stars and food items, then go right. Slam the spring whilemoving the control stick quickly in all directions. The Grand Hammer will grow bigger. The impact on the spring will propel Kirby upwards, through the blocks above and into a bell.
The bell smashes,revealing a star portal. Head inside.
Thewall moves in from the left, so head onto the moving platform on the right. Jump onto the next moving platforms. Inhale any enemies in your way.
Jump onto the next moving platform and continue inhaling and expelling enemies. You shouldhit a row of blocks ahead, allowing you to pass through. Go through here, then stay on the platform and it will take you upward.
Inhale the large Waddle Dee to receive a red star. Continue past it and down onto more moving platforms. Inhale the next set of Waddle Dees and blocks to hit a large Waddle Dee. When you see the red flying enemies,inhale them all and expel themto remove the blocks ahead.
Continue across more platforms. You’ll see the star door in between moving platforms, sowait for them to separateand then head inside.
Sphere Doomer Boss Fight
Choose betweenthe Whip and Spear Copy Abilities. Both are great choices with long-range and short-range attacks, so it’s down to your preference.
Head to the right to begin thefight with the Sphere Doomer.
How To Defeat The Sphere Doomer
Just like the rest of the area,the platforms here move. If you’re not careful,Kirby can fall through the gap. ensure you have something to land on before jumping and when dodging the Sphere Doomer’s attacks.
If you land in between the two platforms and don’t get out quick enough, Kirby will get squashed,immediately ending the fight. If you do fall down,get out as fast as possible.
Avoid the Spere Doomer’s incoming charges and the projectiles that it throws at you, just like you have done all the times before.
Once you’ve defeated it,grab the two Energy Spheresand head through the star portal on the right.
Go up the ladder to reach the star door. Go up the ladder in here, thengrab the star lever above. You’ll remove the blocks so you can continue.
In here, there are star blocks to destroy and an enemy you can grabthe Fighter Copy Abilityfrom if you want. The final star door is at the end on the right.