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Unlike the main game inHorizon Forbidden West, the Burning Shores have only one Relic Ruin to explore. It’s actually divided into two separate quests; the Relic Ruin puzzle itself, which yields a new Ornament for the entertainers at New Ember, and a delve deeper into the bunker with an old companion.
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By the time you reach the Burning Shores, you’re probably aware of how tricky Relic Ruins can be. If this puzzle of tracks, trains, and switches has your brain hurting, don’t worry - this guide will get you through both quests in no time, earning you the exceptional reward at the end!
How To Complete The Murmuring Hollow Relic Ruin
Look for the Relic Ruin on thecentral islandof the Burning Shores. It can be accessed byflying your Sunwingto the perch facing the eastern shore. Land, thenpry open the train carin front of you.
Inside the train car, pull the lever to move along the tracks, then get out andwalk through the door at the back of the room.

Read the Datapoint near the elevator, thenlook to the rightfor another train car. Pry it open, thenretrieve the power cell from the first car.Place the cell in the second car’s socket, then pull the lever to move it out of the way,
Return to the elevator andclimb up the shaft.Save at the campfire to the left when you get outside, thencall your Sunwingto reach the roof andtear open the grate there.

Drop into the room below and use it to reach the top of the elevator shaft. Climb to the rooftop office andscan the Datapoint on the deskto get the passcode:1315.
Climb back down and use the passcode to open the door that was blocked by the second train car. Inside, you’ll get an Ornament that you can bring to Stemmur in New Ember when you return to the Forbidden West, and another locked door.
Retrieve the energy cell from the train car(it’s right at the edge of the drop-off) and use it to power the door. Get the Key Module and use it to open the main door, freeing Gildun from inside.
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How To Complete A Friend In The Dark
After the conversation with Gildun,walk through the corridor beyond the door.Partway down, there’s a Datapoint on the left that mentions a passcode you’ll need later - the sender’s birthday, January 17.
After the Datapoint, you’ll see someBrimshine on the right.Grab it, and shortly afterward you’ll arrive at a locked door. Enter the code117to open it. Take a left anduse the stairsto reach the bottom level. There’s more Brimshine at thefar end of the room.
Look for another traincar at the side of the room. Grab the bar at the front andpush it aside with Gildun.Behind the car is a box; drag it to the ramp in the center of the room and use it to reach the ledge above.
Take the hallway to the left andopen the vent on the wallin the next room. Use it to bypass the train car blocking the way to the other side of the chamber.
Climb across the ledges around the edge of the room, take the Brimshine in the corner and at the edge of the next platform, andread the Datapoint in the side room.Overlooking the main chamber, you’ll see a grate;pull it offand turn the wheel behind it.
Turning the wheel to the left lowers the elevator, while turning it to the right raises it. Wait for Gildun to board, thenbring him up to the second floor.
Return to the cart andhave Gildun help you push it.Afterward,jump back down to the bottomand drag the crate into the elevator. Wait for Gildun to reach the wheel and lift you up, then use the crate to get on top of the train car.
Use the car to reach the highest level anddetonate the Firegleam on the wall.It will reveal the key module for the door, and a Deathbringer Gun. A large pack of Burrowers will emerge at the bottom of the chamber;use the Deathbringer Gunto kill as many as possible before it runs out of ammo, then pick off the rest from above.
Some of the Burrowers will dig their way up to you;set traps or be ready to fight them in meleenear the place where you climbed up.
When the machines are dead, use the key module and the password -1247- to open the door and proceed. You can also search the machines, using the elevator to get back to the top with Gildun’s help.
Past the door,read the Datapoint on the rightthen use the Pullcaster to open the vent on the back wall. Enter the vent and kick open the grate at the other end.Search the body that you find, then return to Gildun. After the conversation, he’ll give you theLast Argument, a powerful Spike Thrower with excellent ammo types!