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While you’ve faced plenty of tricky enemies so far inPersona 3 Portable, you probably haven’t found one yet with quite as many frustrating strengths as the Judgement Swords. These three enemies stand in the way of you completing the Harabah block of Tartarus and are strong against practically any kind of attack you and the SEES Team can throw their way.
RELATED:Persona 3 Portable: Combat Tips
Thankfully, P3P’s three Judgement Sword guardian shadows do have a few weak spots that you may exploit to make this battle a breeze. For help taking on the Judgement Sword guardians in Persona 3 Portable, follow along below.
This guide contains slight spoilers for Persona 3 Portable.
Judgement Sword Battle Setup
You’ll come across the Judgement Sword guardians on171Fofthe Harabah blockof Tartarus.
Recommended Party
In this battle, you’ll find thatMitsuru, Akihiko, and Junpeiare your most helpful teammates.
With theJudgement Swords' extreme weakness to ice, you’ll be in this battle for a while withoutMitsuruand her menu ofice skills.

However, you’ll find quickly thatAkihiko and Junpeiarenot effective on offensewith the Judgement Swords having such a dense affinity chart.
The Swords will useMatarukajatobuff their own attack, while also simultaneously usingMarakundatolower your team’s defense. This combination is routinely lethal in this battle, sousing Akihiko and Junpei to cancel these movesis your ticket to victory.

Recommended Level And Personas
The Judgement Sword guardians are Lv. 54, so you’ll want to bearound Lv. 55for the easiest time in the battle ahead.
With so many resistances, you’ll need to select your Persona stock carefully, asonly ice, wind, and almighty skills can damage the Judgement Swordswithout using a Break skill first.

Jatayuof the Sun arcana is a great choice for this fight, but you’ll need togrind it to Lv. 60before the fight for it to be the most effective.
Jatayu learnsNul ElecatLv. 59to completely negate the Judgement Swords' primary offense, and can follow it up withMagarudyneto exploit the Swords' wind weakness atLv. 60.
Judgement Swords' Affinity Chart
Below is a complete spread of the Judgement Sword guardian’s impressively dense affinities in P3P.
Explanation
Str
This shadow is strong against this element, and attacks of this element dealless damage.
Wk
This shadow is weak against this element, and attacks of this element dealmore damage.
Rep
This shadow will repel attacks of this element,reversing the damageonto you.
Nul
This shadow will nullify attacks of this element, and as such, they dealno damage.
Drn
This shadow will gain health from attacks of this element, so attacks of thisheal the shadow.
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Affinities and Weaknesses
Skills and Attacks
Ziodyne
Heavy electric damage to one foe with a 10% chance to inflict shock
Maziodyne
Heavy electric damage to all foes with an 8% chance to inflict shock
Heavy slash damage to one foe that lands 1–2 times
Increase the party’s attack for three turns
Marakunda
Decrease all foes' defense for three turns
The Judgement Swords areweak to both ice and wind, but theytake damage differentlybetween the two skills.
Icedeals150 percent damageto the Judgement Sword guardians, whilewindmagic will do slightly less at125 percentdamage.
Judgement Sword Battle Strategy
The most pivotal part of this fight is that youdon’t waste time on physical attacks, since these will do chip damage to the Swords.
Focus on ice and wind magicon the offensive in this fight, more on ice than wind if possible for that extra 25 percent damage.
This is whereMitsurucomes in handy in this fight. Focus onMabufulawhile all the Judgement Swords are on the field, then switch toBufudyneonce they’re low for extra-powerful ice magic. Mitsuru learns Bufudyne atLv. 55.
BothAkihiko and Junpeishould focus their attention onbuff/debuff skillsto counter the adjustments made by the Judgement Swords’MatarukajaandMarakundaskills, as you’ll almost certainly find the team struggling to adjust to the adjustments.
Junpeieventually learnsFire Breakto cancel a shadow’s fire resistance atLv. 60.
Depending on how powerful you and the team are and if you’re over-leveled for the fight, Junpei may be an offensive option.
Outside of having Fire Break, keep him onsupport, buffing the party’s defense and usingRe Patrato pick up any downed teammates, lest you lose a turn.
Finally, with yourMC, focus onoffense, especially if you’ve brought the leveledJatayuwe recommended. It’s multi-target wind skill makes a great addition to Mitsuru’s multi-target ice skills, and the battle will be won before long.