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Bayonetta Origins: Cereza and the Lost Demon’s fourth boss is an unexpected foe with a long list of bizarre lines and strategies alike. This unconventional foe, however, comes with some nostalgia from the first Bayonetta game, and defeating it will leave a satisfying aftertaste.
RELATED:Bayonetta Origins: Cereza And The Lost Demon - Amadan Dubh Boss Fight Guide

After storming Puca’s fortress and being denied the Fire Elemental Core, you’ll face King Puca, King of the Faeries. He rides a high, tiny horse, and he summons Cereza’s very first angelic opponent. With angels and puzzle traps to do his dirty work for him, it comes as no surprise that the faerie king himself is a bit of a pushover.
Cheshire
King Puca is a cowardly boss that relies mostly on anothersummoned ‘boss’: Affinity. He can summon multiple of them, and defeating them and ‘Puca’s Puzzle’ will be the keys to unlocking the ability to hit Puca.
Affinity, on the other hand, is anintimidating ‘boss’ that moves quicklyand can very suddenly get the upper hand if given the leverage. Although generally simple to deal with in Phase One, its sheer numbers in Phase Three can quickly humble the arrogant player.

To deal with these bosses, Cereza shouldprioritize skills with relation to Thorn Bind.Combining Absorption and Venom Thorn is helpful here to keep Cheshire’s magic up and lessen the threat of Affinity’s speed.
The bare minimum of the first Multi-Bind should absolutely be invested in, but higher versions of this skill are also recommended.

Cheshire, on the other hand, shouldfocus on complementing Cereza’s Thorn Bind skills with skills that relate to Bind Combo.Water Mastery is a must for a fight with multiple enemies that have fire shields, and Shift Strike can allow Cheshire to switch into Water Form if a Fire Shield is suddenly conjured and catches you off guard.
Thick Skin and Claws and Fangs are also a must for increased survivability and better damage.

Full Attack List
Triple Singing Orb
Affinity fires three orbs in a cone pattern with its horn. Each orb is telegraphed in one straight, yellow line before being fired.
Snatch
Affinity disappears and performs a grab attack on Cereza. If not dodged, Affinity teleports around the arena with her under his arm, carrying her around. Any attack from Cheshire will free her.
Forward Charge
Affinity charges an attack telegraphed by a straight, yellow line. After 2-3 seconds, unleashed the charge in a long, forward lunge. It reaches approximately half of the arena.
Forward Slice
In front and at a diagonal angle, Affinity slashes once with its halberd/staff. Telegraphed by a flash on the end of the halberd.
Ground Stab
After flying in the air and aiming at a telegraphed, large and yellow circle, Affinity charges at the ground and impales anything caught in the circle. If the attack is unsuccessful, Affinity instead stabs the ground and is opened to a Thorn Vice attack. Additionally, Wood Cheshire can pull Affinity out of the air during the charge portion of this attack with his Grab.
Forward Chop
Holding the halberd above its head, Affinity performs a downward chop attack on the ground in front of it.
Forward Slice + Spin Combo
After finishing the first half of its health bar, the forward slice combinations into a second spinning attack. Telegraphed by a flash on the end of the halberd.
Enhanced Forward Charge
After finishing the first half of its health bar, the forward charge includes a spiraling animation around it that widens its range along a straight line.
Jumping Chop
After finishing the first half of its health bar, Affinity may now jump into the air and perform a forward chopping maneuver that deals slight AOE damage on the ground around its impact.
Phase One only features a single Affinity. Puca doesn’t have much of a presence, so you’ll get tofocus on familiarizing yourself with Affinity’s movesbefore Phase Three.

If this is your first playthrough, it is recommended to step back andfamiliarize yourself with Affinity’s patterns. Phase Three heavily punishes those who didn’t learn from Phase One’s cues.
Many of Affinity’s attacks are clearly telegraphed, and theoveruse of Ground Stabmeans that you’ll haveample opportunity to get good Thorn Vices in.

At the halfway mark of Affinity’s health bar, Puca willinterrupt-cast a Fire Shieldaround Affinity. It’s made quick work of with Aquastream/Water Cheshire’s Slash, so get rid of the shield and carry on as you did in the first half of this phase.
Once Affinity’s health bar is depleted, the Iron Maiden will open.Strike the angel multiple times in the direction of the Iron Maidenfor it to be silenced (for now).

Defeating the Affinity will have you suddenly thrown into Phase Two.
Phase Two - Puca’s Puzzle
Puca’s second phase is entirely unique in its choice to include a puzzle instead of combat.
There’s nothing to face here except the clock of thedeadly machine whirring behind youwhen you first are teleported into King Puca’s maze.He throws fireballs onto both pathsas you progress, requiring Water Cheshire to put them out on both sides of the map.

The puzzle is thankfully very straight forward but requires some quick movement due to the time limit:
Completing all of these steps will put you into the grueling Phase Three.

Phase One Attacks
These Affinities each have the same moveset as the Phase One Affinity, and they start with all available attacks regardless of their health pool.
Puca randomly casts a Fire Shield around one Affinity.
Wrath Of Affinity
After defeating one Affinity with the Iron Maiden, Puca summons three waves of singular Affinities using Ground Stab, two waves of double Affinities using Ground Stab, and one wave of four Affinities using Grab Stab. Some may have an active Fire Shield.
Fire From Above
After defeating one Affinity with the Iron Maiden, Puca may summon 2-3 balls of fire and send them down to the arena. These fireballs prioritize Cereza, and they are telegraphed by small, flashing red circles.
The first part of Phase Three echoes Phase One, but it comes with double the trouble. Withtwo Affinitieson the field, you’ll have to juggle both of them, but don’t necessarily need to defeat them.

To progress, you only need tofocus on one Affinity. Each Affinity has its own health bar, and only one needs to be defeated to trigger the pseudo-cut scene.
When prompted, race to the pieces of the Iron Maiden torepair it. Once repaired, you can echo the steps of Phase One byhitting the angel into the trap.
You can skip this section by attempting torepair the Iron Maiden before the prompt. However, this is not recommended due to the high likelihood of being struck while in the Regenerate animation.
You’re more likely to lose more health by repairing the maiden than you are fighting the Affinities.
With one Affinity defeated, Puca will fall off his high horse (literally), and you can take advantage of this to get several attacks in. Thorn Bind to increase this window of opportunity.
When Puca reaches half health, he’ll jump back on his horse and beginchain-summoning Affinities that use Ground Slam.There are six waves:
The final wave can be a bit tricky to dodge, butkeep Cereza running(the That Way! skill can be used here for a dash) to stay out of the telegraphed yellow circles.
Theattacking and moving patternduring this stage is very similar to the cannon and fireworks attacks used during the Amadan Dubh boss fight.
On the other side of this stage, Puca will get a touch more involved. His Fire Shield casting will become more frequent, andhe’ll start using ‘Fire From Above.’
With fire coming down constantly, you’ll need tobe careful when you use Cereza’s Thorn Bind/Thorn Vice.Keeping her in any position for two long will open her up to an attack from Puca.
Beyond Puca’s increased passion for the fight, the Affinities are very much the same. Repeat the strategy offocusing on one Affinityand thenrepairing the Iron Maidenwhen prompted.
When Puca falls, finish him off to get yourbutton-mashing ending: forcing Puca into an Iron Maiden with Aquastream. Once the Iron Maiden closes, you can put down your controller and celebrate putting down the King of Faeries - sort of.
NEXT:Bayonetta Origins: Cereza And The Lost Demon - Nest Of The Wyrm Walkthrough