Following the easier second chapter ofFire Emblem: Engage, the third installment of the Fell Xenologue is a sudden difficulty spike that can catch up with the unaware most painfully. In a narrow map filled with long-ranged, poison-stacking foes, powerful summons, and pincer-attacking flying menaces, your ability to improvise will be tested.

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On top of the standard map difficulty, you’ll be tasked with protecting your infuriatingly weak Forced Deployments - especially Nil. Gregory, your newest ally and Griss’s double, is also a bit of a drag, so you’ll need to break out your most strategic mind, your best Emblems, and this guide.

Unit Selection And Battle Preparations

Thelargest difficultyyou’ll face on this map is thesurvival of your two dragonsandmaking use of Gregorydespite his horrendous Hit Rate.

Additionally, Zelestia’s prowess in the previous map doesn’t translate well here with the abundance of snipers in key positions and quick foes.

Chapter 3 Fell Xenologue Overhead View Of Bridge Map

Your best bet for creating a solid team relies on thesepreparations with the Force-Deployed units:

Setup

Alear

Apply Emblem of choice. AddLevin Sword, Wyrmslayer, and Killing Edgeto Inventory.

ApplyEmblem Micaiah. Trade over aPhysic and Restore staffon Turn One.

Pandreo And Soren Unit Selection Preview Menu With Veyle Panette Alcryst

ApplyEmblem CamillaorEmblem Marth. Trade over aSpearon Turn One.

Zelestia

ApplyEmblem ChromorEmblem Roy(for Hold Out). Trade over eitherElfire (or Elwindif using both Pandreo and Veyle) on Turn One.

Gregory

ApplyEmblem Celica. Trade over aRestore staff or Fortify staffif needed.

In addition to these Forced Deployed units, you’ll get yourchoice of four guests.

Choosing Louis Unit Selection Preview With Veyle Pandreo And Alcryst

Yourabundance of magesin the Forced Deployments will mean you don’t need as many in this map, sodon’t take more than one.

The only exception to this rule should be if you have a strong Soren user like Jean or Pandreo who can use Bolting and Assign Decoy to control this map (a solid strategy).

Unit Selection Preview Of Chloe With Veyle Pandreo And Alcryst

Although there are several lance units on this map, almost all of them will be Generals, so yourmage units and Alear’s Levin Sword can do most of the workthere. Instead,focus on the sword units.

You’ll want at leastone good lance tank.Having Canter on them is recommendedto take care of enemies and move your tank out of the mage cannoneers' range.

Map Overhead View And 2D Model For Chapter 3

Additionally, recruiting a unit likeChloe with Cantercan mean being able tofly to the mage cannoneer towers,hit with a Spear,andretreat out of thesniper’s range. It’s a good strategy, but it can also be replaced by:

Either way, you’ll want at leasttwo units that can deal with the distant mage cannoneerson the towers on either side of the map. Ideally, you’llalso want an archerto deal with the pesky flying reinforcements.

Units Move Forward On Chapter 3 Bridge At Start

Otherwise, anyunused team slotsshould consist ofunits you are most comfortable with and who can bring max-bonded Emblem rings.

To recap, yourideal teamshould have the following:

Veyle and Veronicais a fantastic combo on this map due to the lack of good units and the stunning number of enemy reinforcements on higher difficulties.

With her Fell Child unique ability, Veronica’sSummon Herocan be consistently used as needed on this map, giving you one extra unit to play with and even sacrifice.

Alcryst Uses Lyn’s Astra Storm To Take Out Mage Cannoneer

Fortify+will also remove any poison stacks from Alcryst’s Mage Cannoneer friend.

First Reinforcements (SE)- x2 Griffin Knight (Sword)

Second Reinforcements (SW)- x2 Wyvern Knight (Sword)

Third Reinforcements (E)- x2 Griffin Knight (Sword), x1 Griffin Knight (Lance)

Diamant’s Summons- x1 Marth, x1 Sigurd

Final Reinforcements (Two Rounds)- x4 Griffin Knight (Sword), x4 Wyvern Knight (Axe)

Levels are setaround Advanced Class 1

Gregory Prepares To Use Weak Elwind Against Griffin Knight Reinforcement

4

Defeat:Alear, Nel, or Nil is defeated

Alear, Louis, And Alcryst Doubles Bait Swordmaster And Berserkers

★★★★★★★★☆☆ (8/10)

Veyle and Veronica, Alcryst, Any Good Lyn user, A Flying unit with Canter/Canter+

The tight corridor of the bridge requires you totraverse upward through several barricades while avoiding the mage cannoneersfiring down on you and themultiple flying reinforcementssweeping in from either side.

Xenologue Alcryst Battle Preview Menu Stats And Equipment

This map introduces the concept ofalmost endless flying reinforcements, and this map is the gateway to several chapters where this idea is implemented and multiplied to extremes.

If you’re not a fan of or struggle with obscene flying reinforcements, it’s recommended to either stop the Xenologue or lower the difficulty.

There isone mage cannoneer on a tower on either side of the bridge, and each mage cannoneer isguarded by one sniperwith a Longbow andtwo flying sword units.

The snipers are each there to ensure you won’t be able to sweep in with a flying unit of your own easily.

To begin this map, you’ll want to firsttake out all three ground unitsdirectly in front of your spawning point if you can.

TheGeneral is easily dispatchedwith Alear’s Levin Swordand a follow-up attack from your lance unit. Likewise,make quick work of the archerand thencautiously approach the Halberdier on the left.

TheHalberdier is guarded by the Mage Cannoneeron the left side. He has aSilence Blastto watch out for, so youshouldn’t send your mages in against the Halberdierif you’re not certain you may take care of him in one turn.

Once all three units are dispatched, thesecond goal is to move forward, take out the flying units on either side andbegin whittling down the Mage Cannoneers.

You can destroy the Mage Cannoneers viatwo methods:

Whichever you choose, ensure youtake out the tower mages before the swarm of flying reinforcementscome in and complicate your fight.

With these out of the way, you’ll startdealing with Wyvern Knights and Griffin Knightsin equal measure. The Wyvern Knights are strong, butthe concern here is more the Griffin Knights,which boast high Avoidance and incredible Speed.

Gregory could theoretically deal with some of these, but his poor Hit Rate and power mean almost consistent misses and leaving enemies with only two HP. Yourbest bet is a good archer and strong physical attackers.

As you continue,bait down the Swordmaster and the Berserkersin a method you’re comfortable with to take care of them. They’re standing in your way of the large middle hurdle of this map.

As you bait them down, dowatch out for the range of the Mage Cannoneersbeside Alcryst.

The Hurdle – Facing Alcryst

The greatest difficulty in this map isfacing Alcryst and his two buddy Mage Cannoneers.

Alcryst himself isn’t too difficult to face, but his Mage Cannoneers and theunfortunate positioning right in front of an aggressive Diamantand his posse means setting up this hurdle the right way is key to victory.

Your cheat? Usinglong-ranged attacks like Astra Storm and Canter-attackingto deal damage without triggering the final phase of this map.

Yourfirst priority will be the Mage Cannoneer on the right.They have aVenom Blastthat stacks poison on your units and Silence Blast to humble your mages.

Their problematic arsenal will cause you the most headaches if not dealt with quickly.

Take out the Mage Cannoneer on the right, andonly then deal with the one on the left. Once the Mage Cannoneers are gone, you’re able to deal with the “Brodian prince that isn’t Diamant.”

If you can manage it,make all of these attacks from range three or higher, staying out of Alcryst’s range and refusing to trigger his reaction.

The source of frustration when fighting Alcryst comes from hissuper high Avoidance rateand theabysmal Hit Rate of your own unitsin the Xenologue.

With so few capable of hitting anything consistently, Alcryst proves to be a huge challenge for many units.

Your best bet with Alcryst is touse Engage Attacks or flying Canter unitsthat can hit in melee and flee afterward.

Eirika’s Twin Strike, for example, will almost always take one health bar away from Alcryst, and you canuse Gregory and Celica’s Warp Ragnarokto do almost an entire second bar.

The rest of the damage can be dealt with as you see fit.

Once Alcryst has been challenged(whether he lives or not),Diamant and his group will begin moving, so it’ll be best tomove your units in as far as you canon either side of the barricade to position yourself for a swift defeat in two turns.

All Hell Breaks Loose – Striking Down Diamant

When Diamant begins to move,four key things will happen:

With Sigurd and Marth on either side of the barrier, your first and foremost priority should behaving units ready to deal with themwithin one-to-two hits.

Sigurd is weak to himself,thanks to Ridersbane, but otherwise, you candeal with him easily with any ranged unit.

Conversely,Marth is the hindrancethanks to hishigh Avoidance. You’ll likely need a team of solid units with good support ranks and a hint of your own luck to deal with the annoying prince.

Once Marth and Sigurd are dealt with, you canwork on the Mage Cannoneerson either side (if you haven’t already) to ensure they don’t become a problem on your march to Diamant.

As you near Diamant, you’ll haveseveral things to account for:

With so much happening, it’s very likelyyou may lose unitsin the mess that follows an assault on Diamant. Thankfully, any units lost in the Fell Xenologue are not permanently gone.

Yourfirst concernin a standard playthrough should bekilling Diamant and preserving the dragonsrather than protecting every unit in your team.

When facing Diamant, you’ll want tofirst take off any additional enemy units around himbefore facing the prince himself.

Reprisal will punish youseverely in the next Turn if Diamant has taken any damage.Defeat all nearby melee unitsto ensure all you have to face is Diamant himself.

Move Nil, as needed, to a safe space behind the barrier, and use any spare units not within range of the fighting as meat shields to ensure his survival (he’ll need all the help he can get).

With Diamant himself, you’ll want togo all out with Engage Attacks.Deal as much unanswerable damage as possible and finish off any remaining health with your weaker units (like Nel).

Diamant isparticularly weak to magic attacks, and he hasno Range Three weapons, so you can do chip damage with Elthunder tomes and Longbows as needed and deal massive damage with Elfire and Obscurite.

Youdon’t need to face the flying reinforcementssince Diamant’s defeat will mean the map’s end, sofocus on Diamantand defeat him three times to bring this bridge battle to a decisive end.