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You’re a bit of the way through a new block of Tartarus now inPersona 3 Portablebefore you meet the Arcane Turret guardian shadows, so you’re no stranger to how these mini-boss battles work. However, the Arcane Turret shadows throw a curve ball at you and the team during their guardian fight by switching up their affinities on you in a rather frustrating way.
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But with steady ice magic and ample healing, you’ll breeze through this fight! For tons of tips and tricks for how to beat Arcane Turret in Persona 3 Portable, you’ve come to the right place.
Though our guides for guardian battles focus on combat, there may still be occasional spoilers for Persona 3 Portable.

Arcane Turret Battle Setup
Your party will find the Arcane Turret guardian battle on122Fofthe Tziah blockof Tartarus, making them your first guardians of this new section.
Recommended Party
Our recommendation for your party in this battle is to bringMitsuru, Akihiko, and Yukari.
WhileMitsurudoes have aweakness to firethat can be hit, she focuses onice magic, to which the Turrets are weak. Thankfully, she’s also got some decenthealing magicto recover any damage she takes.

And with wind damage hitting normally, the only element to do so other than almighty (to which you might not yet have access),Yukariis a strong choice for both herwind magicto deal normal damage, and herhealing magicto help your team.
Akihikois a good choice to round out the party, as he not onlyresists electric magic, but he also has plenty of goodbuff movesto help strengthen your team.

Recommended Level And Personas
With Arcane Turret atLv. 41, we suggest coming into the battle someplace aroundLv. 40yourself.
As for your stock,Gangamight be your team’s MVP in this fight. Where Ganga excels is with its access toBufula, giving you access to a medium-powerice moveto use against the Turrets.
It isweak to fire, but you’ll have enough ice magic to spam the Turrets into staying down, meaning that may not be such a threat.
Arcane Turret Stats And Affinities
Below is all the information that Fuuka is unable to give you during guardian battles, to help you knock out the Arcane Turrets in P3P with ease.
Explanation
Str
This shadow is strong against this element, and attacks of this element dealless damage.
Wk
This shadow is weak against this element, and attacks of this element dealmore damage.
Rep
This shadow will repel attacks of this element,reversing the damageonto you.
Nul
This shadow will nullify attacks of this element, and as such, they dealno damage.
Drn
This shadow will gain health from attacks of this element, so attacks of thisheal the shadow.
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Affinities and Weaknesses
Skills and Attacks
Heavy fire damage to one foe
Heavy electric damage to one foe
Standard attack dealing strike damage
The next magic attack cast will deal double damage
35% chance to distress all foes
Decreases all foes' defense stats
Arcane Turret Battle Strategy
One of the early frustrations of this battle comes from knowing that usually, Turret enemies are weak to electricity. Here, however,they nullify electricity.
If you’re not prepared for that switch, it may take you off-guard and make you waste a turn trying to shock them with Akihiko.Save Akihiko’s SP for his debuff moves.
The easiest strategy to dispatch the Turrets with ease is toset the party to focus on knockdowns. However, if you thenkeep control of Mitsuru, you can instruct her tocontinue using her ice magicto force the shadows to stay on the ground.
Byexploiting their ice weakness, you can knock them to the ground, and then hit them with a second ice attack to make them dizzy (if not frozen).
Dizzy enemies skip their turn, so keeping the Turrets dizzy byspamming ice magic to keep them on the groundcan be a rather easy exploit for the battle.
Having the party perform anAll-Out Attackwill indeed still damage the Turrets, but it willallow them to get up after.
Bykeeping them dizzy instead, they’ll stay in a loop of being too tired to fight, leaving them open for attack.
Have Junpei and Akihiko casting buffs and debuffs if they’re not focused on knockdowns. As they do that, haveyour protagonistandMitsuruhammer on the Turrets with yourice skills, and he fight will be over before you know it.