There are numerous bosses inBayonetta Origins: Cereza and the Lost Demon, but the first boss that proves to be more than your average enemy is Amadan Dubh. Located in Amadan’s Big Top and just before the Stone Shrine, you must defeat this clown to gain a new elemental power.

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Amadan Dubh Swinging Above Cereza And Cheshire

You must have mastered Cheshire’s new Wood Form and be prepared for his many underhanded tricks to get the best of him. Defeating Amadan Dubh might not come easily, but getting revenge for all the faerie games and magic pranks you’ve had to endure to get to this point tastes ever so sweet.

Cheshire

Amadan Dubh hastwo phaseswhere he’ll be high up, so attacking him will be challenging. These phases will require you to assess the situation and determine how to bring this jester down to your level.

Cereza won’t cast much magic initially, somost of the work will be placed on Cheshire.Investing in one tier ofVenom Thorn is recommendedfor Cereza to make the most of her limited chances to Thorn Bind.

Cheshire’s Hit Reveals Handle On Side Of Amadan Dubh’s Ball

Cheshire’s combat skills will also require fine-tuningto deal as much damage as possible. This is because of Amadan’s short stints on the ground.

You’ll want to maximize damage to make the most of the limited time window.

Wood Cheshire Grabs Amadan’s Ball Handle While Maracas Fall

Potions-wise, nothing in particular changes the outcome of this fight, somake sure you’re stocked up on the standard Healing Tonicsif you’re feeling a little hesitant about this fight.

Full Attack List

Maraca Rain

Amadan drops 5-6 maracas from the sky. These maracas are telegraphed by yellow circles that appear on the ground. After they strike, they will bounce once and then explode.

Spike Run

Amadan’s ball grows spikes and begins to charge by rapidly rolling in place. A yellow line will appear directly in front of where he is facing and may follow Cereza. After charging for two seconds, he will then charge forward in the direction of the line.

Spike Smash

Amadan’s ball grows spikes. He throws himself into the air and slams back down a small distance in front of him. He repeats this twice.

Amadan Dubh begins on his rolling ball.His attacks are fairly slow and clearly telegraphedby the yellow markers on the ground, but the size of the ball can make them a bit of a hassle to deal with if you’re not careful.

Fireworks Blast Around Cereza As She Runs From Amadan’s Spotlight

To do any damage to him, you need to figure out how to knock him off. Thankfully, this is made clear bystriking the ball one time with Cheshire.Doing so reveals a handleyou can pull with his Wood Grab.

Pull Amadan Dubh off his ballwith the Grab and begin attacking him once he’s landed.

Cereza Uses Thorn Bind To Restrain Amadan Dubh As Cannon Fires

As he prepares to jump back on his ball, time the Thorn Bind for this moment.

By waiting for his stagger to expire and binding him at the last moment, you’ll further increase the amount of time he is stuck on the ground and, consequently, the damage you may do.

Repeat this until he reaches the halfway mark on his health bar to send him into Phase Two.

Amadan drops 5-6 maracas he juggles. These maracas are telegraphed by yellow circles that appear on the ground. After they strike, they will bounce once and then explode.

Cannon Blast

Amadan will jump back into his cannon and fire 1-2 shots. The shot lands wherever the spotlight is after about five seconds.

Fireworks

Fireworks will rise from the ground and fall on the arena. They are telegraphed by yellow circles flashing on the ground. They explode on impact. This attack appears to only occur during the beginning of the second phase.

In Phase Two, Amadan Dubh will begin by jumping out of the arena and behind a cannon.

There’snothing you can do except evadehere, running away from the spotlight as it chases you.

This chase around the arena with the cannon is made a little more complicated by the fireworks constantly raining down around you. Carefully maneuver out of their range,dodging any yellow circlesthat indicate where they’ll land and explode.

This small phase of the battleends after Amadan Dubh has fired one cannon shot(after approximately five or six seconds). He may sometimes fire a second time, but after he’s expired his time with the cannon, he’lljump onto one of three platformsnow in the arena.

You cannot hit him while he’s on these platforms, so you must knock him down. Wood Cheshire will not work here. And attacking the platforms or hitting the buttons in front of him will send him jumping to another platform. Therefore, it’s time to get creative.

Trap Amadan Dubh using Thorn Bindwhile he’s on one of these platforms. Now restrained,jump onto the buttonin front of the platform to fire a cannonball at him.

Knocked onto the ground again,attack him with Cheshire and bind him at the end of his stagger animationto deal as much damage as possible.

After one or two repeats of this, you’ll get the prompt to do some good old fashioned Bayonetta-button-mashing to draw the curtain on this jester’s final act.

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