Among the many things you can do inDungeons & Dragons, it’s safe to say that one of the most popular is combat. Creating an amazing hero - or villain - to team up with your friends' characters and fight powerful beasts or even other people, because sometimes people are worse than monsters. All that said, there are many classes to choose from, and each gives you a plethora of class features.

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Which of them is most suited for combat? And not just that, how can they be properly used and even combined with others since teamwork - or multiclassing - is a thing?

10Sneak Attack

The bread and butter of every Rogue, it’s one of the best abilities to cause a painfully high amount of damage in a single attack. Though it requires specific weapons and conditions, it’s not that difficult to trigger with teamwork or proper positioning, giving you a lot of extra d6s, and the higher your level, the more extra dice you have.

The assassin subclass can even trigger twice as many dice, being one of the best options to instantly kill someone without making a big fuss. It’s also the reason Rogues make an interesting multiclass option with other classes, so you can have extra dice on at least one of your attacks.

Rogue attacking a goblin with a dagger

9Divine Smite

Following a similar concept, Smite gives you extra dice to your hits. It also gives you better dice (d8), and radiant damage, and it’s a lot easier to trigger. All that is at the cost of spell slots, so be a bit more careful with resource management here.

Under proper conditions, however, Paladins can kill enemies with a single blow thanks to Smite. It’s a good feature to combo with afriend who has Hold Persontoo, since you can double your dice with a free critical hit.

Dungeons & Dragons: The Paladin Casting Shield while arrows fly at them

8Dedicated Weapon

In case you don’t know, Tasha’s Cauldron of Everything offers extra features for every class, giving everyone more things to play around with. One of them is Monk’s dedicated weapon, which allows you to turn a weapon into a monk weapon - aka using Dexterity to attack with the weapon - as long as you are proficient with it.

Just get a Feat that gives you extra weapon proficiencies or multiclass with a Fighter, and you can use almost any weapon withDexterity rather than Strength, allowing you to have better weapons with your monk. A monk with a longsword is both doable and terrifying.

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7Action Surge

One of the best Fighter features is their Action Surge.Action Economyis always important, and one of the best ways to turn the tide in a difficult fight is to simply be able to do more than what you usually do.

Having two Actions in a single turn can make a lot of difference, from attacking double the normal amount or being able to mix attack with something else, such as a spell. Simple and effective.

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6Eldritch Invocations

Warlocks are a bit weird compared to other spellcasters. They don’t fair well with their spell slots, but they offer more control with cantrips and low-level spells that can be used frequently. And one of their best features is the amazing Eldritch Invocations.

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There are many options to choose from, allowing for a beautiful variety for a Warlock build and even multiclassing. Not to mention other classes can access some of those through a feat. They can range from level one spells being freely used, to empowering cantrips such as Eldritch Blast and many more. Try giving a Rogue-Warlock the ability to see in magical darkness while conjuring said magical darkness, and you’ll see the damage that can be caused.

5Metamagic

Now the weird detail that sets Sorcerers apart: Metamagic. They are a series of features that alter the way a spell is cast - from being able to target multiple enemies, to casting a spell without making a sound for surprise attacks.

You can use them through Sorcery Points, which can also be converted into spell slots, in case you don’t have enough for a spell. This last part makes Sorcerer interesting options to multiclass with other spellcasters, such as the infamousSorcerer-Warlock multiclass.

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4Paladin Auras

There are a few reasons Paladins are considered one of the best classes of the game, and we already covered one - Smite. But another thing they have is their many auras, whose effects change depending on the subclass you get.

All of them get Aura of Protection, adding your Charisma bonus to all saving throws, and Aura of Courage, which makes you immune to being frightened. But, depending on your subclass, you can get magical damage resistance and immunity to being charmed, among others. And they won’t just affect you, but also allies within a certain distance, which increases depending on your level. You can help yourself and your allies just by being around them.

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3Fighter Maneuvers

A feature so famous, many people argue that every Fighter should have access to them instead of onlyBattle Masters. Essentially, you have points that can be used when you attack to give your swings an extra effect, from disarming to knocking the enemy prone or simply increasing your chance to hit. You can even decrease the damage you take or retaliate with a counter-attack when they try to hit you.

You have a limited amount of times you can pull these off, and the bonus you get comes from a die roll, that increases with your level. You can also get maneuvers through feats, but they’re very limiting this way. Perhaps a Fighter multiclass will do your build more justice.

Dungeons & Dragons A Party Of Adventurers In A Temple

2Disciple Of Life

Combat isn’t always about hurting. Taking care of your fellow adventurers is an important part, which brings us to healing. There are quite a few classes capable of healing, but Clerics are the most famous ones, despite the damage they can cause. The reason is probably Life Domain’s Disciple of Life - which is available right at level one, making this an easy feature to get for other classes through multiclassing.

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Essentially, every time you heal using a spell, the healed amount increases by 2 + the level of the spell. Cure wounds at first level will get a +3, without mentioning your score modifier for your spells - and obviously, the number you roll on the d8. Regardless, that is a nice bonus, and it only increases with your spell level.

1Evasion

A powerful lifesaver for both Monks and Rogues - which unfortunately takes a while for them to get, making multiclassing for this one a bit more complicated. Essentially, whenever you need to save yourself from a spell using a Dexterity saving throw, you take no damage if you pass, and only half if you don’t. Less damage is always welcome.

A partial solution for the armored tanks out there is theShield Master feat, which essentially does the same at the cost of your reaction. Considering that Dexterity is the most demanded ability score in spell saving throws, being prepared for those is very helpful.

Dungeons & Dragons Armored Warrior Holding A Greatsword

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