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Paranormasight: The Seven Mysteries of Honjois a visual novel and puzzle game developed by Square Enix, and it’s a terribly spooky one. Following a number of protagonists as they navigate tempting curses at their disposal and pursue the Rite of Resurrection, a legendary power thought to bring the dead back to life, the game is about as non-linear as a visual novel can get.
The guide below will help you progress through the individual chapters of the game, including how to get through them safely - stray from the instructions below, and you might find your protagonists suffering brutal and fatal fates.

Updated June 07, 2025:We’ve given this walkthrough a lick of paint and made sure that all the information contained within is clear and accurate. Happy investigating!
General Tips
As Paranormasight is avisual novel, many of the chapters detailed below simply involve reading dialogues between the main characters and examining everything that there is to examine in the immediate vicinity -only a few chapters have any puzzlesor specific interactions to take.
Some chapters only involvedialogue and exploration- to progress in these chapters, you simply need totalk to characters and examine parts of the environment until a checkmark appears next to their label. Sometimes, you’ll need to examine certain things or finish other dialogue options before you can get a checkmark with every option available to you.

Paranormasight is divided into a few separate chapters. At certain points in the game,you will have to pursue and complete other characters' routes before you can progress the entire story. You know that this is the case when the next chapter’s icon in a character’s route is obscured bytelevision static.
Shogo Okiie’s Route
At the start of the game, Shogo is the only protagonist you can play as, and you don’t have access to the time-bending Story Chart mechanic. This part of the game is incredibly linear, and the cutoffs between chapters are not as obvious.
You’ll begin the game in Kinshibori Park. To progress after the introductory sequences,talk to Yoko. When you’re able to, use theThink and Recalloptions to get hints about what you need to do next. After the flashback, you mustexamine everything in the park and then examine Yokoto progress.

Talk to Yoko and exhaust her dialogue options. When something happens, and the screen flashes for a moment,pan the screen down back to Yoko and try to talk to her. Then,turn around and look to the sky. You’ll get a prompt; click it. Now, turn to look at Yoko again.
Examine Yoko and then the telephone booth to call an ambulance. After this, examine theobject on the groundnext to Yoko.

Examine your surroundingsuntil you spy a shadowy figure.Call out to himand then exhaust his dialogue options. After this,turn around to face Yoko again.
This will be your first death in the game, butyou get to try again, thanks to the Storyteller.

This time around,keep talking to the mysterious man and exhaust his dialogue options. After this, click theRecallbutton. Talk to the man, and then click theThinkbutton. Convince him to leave bytelling him about the ambulance. When he’s walking away, you will get a chance to trigger the curse yourself, but if you do not, Shogo will do it for you.
After the scenes, you’ll get access to the Move button. First, go to theShumoku Bridge Area. You’ll get the100-Yen Lighter. Now move toSouth Warigesui Streetandexamine the surroundings, and then themysterious shifting objectin the distance.

When prompted, pick theGet Closeroption. In the darkness,open your Item menu and select the 100-Yen Lighter.
If you do not use the 100-Yen Lighter in time, you’ll be treated to another death scene.

Move to Ho’onji Bridgeand talk to the man there by calling his attention. Exhaust his dialogue, and then select theMoveoption again to unlock more places to go.
Go toMidoricho Parkand observe the two men talking together for a while. When one of them mentions a noise behind them,pan the screen until the tree covers both the menup. After this, keep listening to their conversation until they look back again - this time,get caught. Exhaust their dialogue. When they ask you which mystery is associated with Midoricho Park, the correct answer is theTaiko of Tsugaru.

When finished with the police officers, move toKomagata High School. Examine the School Gates to meet a High School Girl. Talk to her.
With that done, there are two final locations to explore. Pick theFormer Yasuda Gardensfirst. Pan the screen around until you meet a woman. She will give you a limited amount of attempts at convincing her not to kill you, but they will all be in vain - eventually, time will run out, and the woman will kill Shogo but also hint at her activation condition.

When you try again, open yourItems menubefore panning around to see the woman andselect the 100-Yen Lighter. Choose tothrow it away.
Once that’s done, move toRyogoku Bridge. Before talking to the man you meet here,go into the Options menu, click the Audio tab, and slide the Voice Volume slider all the way down to zero. The game has no voice acting anyway. With that done, exhaust the man’s dialogue. The following scenes will conclude the first playthrough of Shogo’s story and unlock the Story Chart.

With access to the Story Chart,go back to Kinshibori Park (Part 2)and resume from the ‘Something’s happening to Yoko’ point. This time, don’t turn around; justkeep trying to talk with Yokountil you get the option toyell her name.
The next two chapters will play out automatically. With this done, you will unlock three more characters to play as.
Rather than exhaustively detail the rest of the chapters in the game, the sections below willlist the individual chaptersin each route and theactions that must be takenwithin themto complete the game.
Dead or Alive
The Fifth Character’s Route
This chapter is a bit different to the rest, as it involves a lot of chapter switching using the Story Chart.
When the chapter begins,examine the floating words to make them disappearand then select ‘Get up.’ ClickRecallwhen prompted and type the name ‘Hajime’ in.
Once you are standing and able to look around the room, do the following:
Now that you have remembered who you are, it’s time to find a way to contact the outside world and get rescued.
Firstly,pan the screen upwards to the ceiling and examine the lights to clean them. Now, you may examine more things in the room.Examine the curse stoneon the ground.
You’ll get Mayu’s curse stone and then get to play through aflashback. After the first few lines, pan the screen to the left to find Takumi. In the next scene,pan the screen up to Takumi’s headto listen to his conversation. Whenever Mayu’s gaze drops back down,shake her head left and rightby panning the screen to keep her awake before panning back up to Takumi’s head.
After the flashback,examine the cabinets on the grounduntil you look closely at the lock. You learned in the flashback that the code is the date of Hihaku Soaps’s foundation. Examine the lock and choose to enter a number.The code is 1946. You’ll find a fax machine inside - now all you need are aphone numberand apen.
Now all you have to do is find a phone number to use.
With that done, there are only a few more things left to do back in the Darkness chapter. Before the chapter ends,you must witness all the scenes available to Mayuthrough theThink actionand byexamining the sticker found in the bottom drawer of the desk.