If you played the original, then the Chimera Statue will come as no surprise when it appears inResident Evil 4 Remake.Upon reaching the Grand Hall, this chapter takes a turn for the open-ended. Leon and Ashley need to find the statue’s three heads, each in a different room nearby. Chapter Nine gives you more freedom that the rest of the game - which path will you take first?

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From the Courtyard prowled by Colmillos to the first encounter with the Armaduras below, this guide will help you gather the statue parts and open the path to the Library. Luckily, the Merchant is never far away if you need knife repairs or a quick weapon upgrade - you can even blow off steam in the Shooting Gallery!

This guide contains spoilers.

Updated May 18, 2025:We’ve updated this article to include a video walkthrough of Chapter Nine for Resident Evil 4 Remake.

How To Get Through The Courtyard

Start bysmashing the vasesaround the perimeter of the room. When you’ve collected everything,leave through the double doorsnear Leon’s starting position. Check thebarrels to the leftfor ammo and cash before proceeding down the stairs to the courtyard.

Take a left at the bottom of the stairs andshoot the crows on the groundfor more pesetas. Climb the ladder across from the stairs andpull the lever at the topto lower the first banner. While you’re up there,listen for growlingin the surrounding area; you may be able to take out a Colmillo or two from above with the rifle.

Leon Kennedy and Ashley Graham stop near a statue in the Caslte Salazar Courtyard in Resident Evil 4 Remake

Next, take the left-hand path with your shotgun or TMP at the ready to deal with any Colmillos that jump out of the hedges. Turn right at the fork and loot the treasures in the dead-end room - beware of the viper in one of the crates - then return and take the other route. Goright, then left, then right againto find a First Aid Spray on a crate; take it, then checkbetween the crate and the right-hand wallfor a Clockwork Castellan.

Retrace your steps until you see a stone basin;proceed straight aheadand follow the winding path. You’ll be attacked by apair of Colmillosas you round a corner to the right. Kill them and keep going.

leon kennedy approaches the lion statue in resident evil 4 remake

When you reach a fork,take the left-hand pathto find a chest containing an Elegant Chessboard. Continue down the right-hand path, where you canclimb a towerto pull the next lever and unlatch a door leading to the next section.

Take thesecond rightto reach another Colmillo kennel.Be sure that all of them are deadbefore proceeding, or Ashley will be in grave danger. Take the narrow passage to the left of the kennel, and you’ll find a lever thatmust be held downto keep a door open. Have Ashley stay with the lever, then retrace your steps to go through the gate. At the top of the stairs is the third and final banner lever.

a masked zealot springs the gallery trap in resident evil 4 remake

When the lever is pulled, a group of Ganados will appear and chase Ashley. She’ll let go of the lever to escape, sojump down from aboveto return to the garden level. Keep turning right to intercept the Ganado that grabs Ashley, orwait by the ladderfor him to come to you while he tries to escape. As soon as you’ve got Ashley back,run up the stairsand through the banner door to escape.

The Merchant is in the room to the right, with a new shooting gallery minigame and inventory case upgrade. you’re able to also take a tram back to the Audience Chamber to pick up any Treasures you missed without having to go back through the Courtyard! Before you enter his room,look at the statue to the left of the purple flame; it has a cask hanging form its hand that contains an Alexandrite!

leon kennedy and ashley graham examine the portraits in Castle Salazar’s dining hall in Resident Evil 4 Remake

When you’re done at the Merchant’s,climb the main staircaseto find the Chimera Statue. You need to find the creature’s three heads to open the door to the right. Start byclimbing either side staircaseto the upper level. Smash the vases and open the cupboards at the far end to restock on ammo, then pick one of the following routes.

How To Get The Lion Head

Facing the entrance, take the right-hand door on the upper level. In the first room, take theGreen Herbon the windowsill to the right andcheck the cupboard in the far left cornerfor a Small Key. Walk to the end of the hall to reach the Armory;heal and reloadif needed, then drop to the lower level where the Lion Head waits.

Before examining the Lion Statue,walk around the perimeter of the roomto collect some useful ammo and supplies. Be especially sure to check at the feet of each suit of armor!

close-up of Ashley Graham in Resident Evil 4 Remake

When you take the Lion Head, the suits of armor will attack in three waves.These Armaduras are slow-moving, so get around behind them andshoot the exposed Plagaon the back of their necks. Ashley will occasionally throw lanterns at them, stunning them; this allows you tokick off their helmets.

When the helmet comes off, the armored Plagas are almost identical to those spawned from Ganados, except that theyonly take damage from headshots. Flash Grenades will kill them instantly, as always, butonly after their helmets come off.

Ashley Graham fends off an Armadura with the blue lantern in Resident Evil 4 Remake

When all the Armaduras are defeated,help Ashley downand have her operate the lever by the horse statues. When both Leon and Ashley turn the levers simultaneously, the door will open. Open the chest in the corridor beyond to get theCubic Device, then unlock the door at the far end to return to the Grand Hall.

With the Cubic Device in hand, you may optionally use the tram in the Merchant’s Hideout to return to the Audience Chamber and open the treasure box there.

Ashley Graham rearranges the blue lanterns in Resident Evil 4 Remake

How To Get The Goat Head

Facing the entrance, theleft-hand door on the upper levelleads to the Gallery. Follow the only available path until you’relowered into the Gallery. Try to toss a grenade onto the balcony with the red-robed Zealot as you descend; the sooner he’s dead, the easier the fight will be.

If you have rifle ammo, you canpick off two Ganadoswaiting on balconies across the way before triggering the fight.

The ladder to the balcony level ison the right-hand side of the room.Fight your way to it and climb up to get an easy shot at the Zealot and pull the lever to raise the bridge again. The Ganados will try as hard as they can to capture Ashley here, so keep her close by!

When the bridge is back up, take the staircaseacross from the ladderto get back to the starting area. As long as all the Ganados are dead, you’ll be able to cross the bridge unhindered and get the Goat Head. Watch out, though, as one last group will arrive just as you try to leave with your prize!

Be sure toloot the Gallery thoroughlybefore you leave - there’s a Red Herb by the ladder, and a chest containing a Yellow Diamond under the bridge!

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How To Get The Serpent Head

Take the door nearest the Chimera Statue to find the Dining Hall. Be sure tocheck the Merchant Requestposted to the right of the door! If you can kill all three rats in the next area, you’ll get some Spinels the next time you visit the Merchant.

The first rat isimmediately past the door. Take care of it before you do anything else.

The Serpent Head is in the next room, but it’s in a locked cage. Leon and Ashley can both sit in the dining room chairs; the correct combination will open the cage.

Look at the paintings on thefar side of the room.The Lady is seated nearan empty dish and wine glass, while the Lord has abread roll and a bottle.

Have Ashley sit at the place setting that matches the Lady’s (facing away from the paintings, the near-left seat on the far table), then have Leon sit at the Lord’s place (the near-right seat on the near table). When both characters are seated,ring the service bellto open the cage and get the Serpent Head.

How To Rescue Leon

When you place all three heads on the statue, Leon and Ashley will get separated again. Gameplay will resume as Ashley.She’s unarmed, so you’ll need to proceed with caution.

Look for ablue lanternto the left. Taking it will open a secret passageway that you may use to escape the Ganados. Follow it until you find abroken grandfather clock.A note on the table to the left suggests that you need to set the clock to the correct time.

Take the door near the table and follow the corridor beyond. When you come to a dead end,crouch through the destroyed bookshelfon the left. Walk past the locked elevator and follow the stacks to the far end of the library. You’ll come upon a pedestal for the lantern;place it thereto open a new path forward.

Turn the crank in the hidden room, thenretrieve the lanternand take the staircase that has appeared. Take the keys on the table upstairs, then return to the main library floor.

Ashley won’t smash vases, so you’ll need to return as Leon to get the gear inside.

The Armaduras will animate when you come back down the stairs; you canfreeze them in their tracksby shining the lantern on them, but it’s better to avoid them altogether.

When you first see a knight moving on the other side of a bookshelf,turn leftto go in the opposite direction. This will bring you around behind it, providing an escape route.

The second Armadura will attempt to cut you off;freeze it with the lantern, then run to the elevator. Use the keyring,selecting the second key from the rightto unlock the gate.

When the elevator stops,open the rear gateand climb out. A brief cutscene will play, after which you can explore the new room.Follow the blood trailbehind the bookcase to find a desk with a note. It shows the Roman numerals “VII XII” and the word “clock.” Set the grandfather clock in the main room toseven o’clock(not 7:12 - the Roman numerals are referring to the actual symbols on the clock face, rather than the time) to reveal a hidden door.

Go down the stairs behind the clock. An Armadura will appear from around the corner at the bottom of the stairs;freeze it with the lanternand quickly turn the crank behind him to open the way forward.

Another knight will be on the left in the next room. After freezing it,run to the far side of the roomand through the door at the end of the corridor. There’s another clock here; set it to seven o’clock just like the last one. The Armaduras will be chasing you, so it may be worthwaiting for one to burst through the doorto feeze it before focusing on the clock.

Run down the stairs behind the clock andpress the call button for the elevator.While you’re waiting for it to arrive,face the stairsand be ready to shine your lantern at the pursuing knight.

Take the elevator down to the basement, andring the gongs in each of the four side alcoves.Each gong will cause more knights to animate, so have your lantern ready and keep moving! When all four gongs are rung, you’ll be able toenter the room at the far end, where the Armaduras can’t reach thanks to the blue torch inside.

Follow the hall to a chamber withmore lanterns on pedestalssurrounding the central pillar. Each lantern, including Ashley’s projects a different image.Place Ashley’s starting lanternon the center pedestal, showing the full moon. She’ll pick up thecrescent moon lantern.

Place the crescent moon lantern on the pedestal to your right, swapping it with the star lantern, then place the star lantern on the empty pedestal opposite. When all three lanterns are in position, the pillar will open, revealing theSalazar Family Insignia.

Taking the Insignia causes the lanterns to go out, leaving you with no way to fight the knights.Run back the way you cameand crouch under the frozen knights at the blue torch. Once you’re past them,run straight for the lift, only zig-zagging slightly to avoid attacks from the side. Take the lift back up and start climbing the stairs; when a knight blocks your path,run back to the bottomto give yourself room to maneuver around it.

Retrace your steps back to the study, avoiding Armaduras as you go. Place the Salazar Family Insignia in the slot by the gate to open it and walk through to end the chapter.