At the end of the first chapter inThe Lord Of The Rings: Gollum, Smeagol is captured by the Ring-Wraiths and taken to the slave pits below Barad-Dur. You’re going to be here a while, so you’ll need to learn how to survive, and quickly! Chapter Two is a long one, but it’s an opportunity to learn the layout of frequently-visited areas like the barracks, and provides vital information for later.

Related:The Lord Of The Rings: Gollum - Chapter One Walkthrough

This guide will help you through every step of the way, from corralling angry borocs to finding lost tags and more. Keep it handy for the more complex areas of the chapter, and you’ll be that much closer to being reunited with the Precious.

How To Get The Borocs Into Their Cages

When Gollum is thrown into a cell,take the tag that the guard throws to you, then lie down on your mat, on the ledge in front of you, to sleep.

After the cutscene,follow the guard out of the cell and to the left.In the mustering yard,turn rightand follow the other prisoners into the gondola.

a pair of boroc bulls in the lord of the rings: gollum

Keep following the group down the long corridor until the Frail Man leads you to the left. He’ll take you to the boroc pens. Climb the ladder to the left of the gate to begin.

Climb down the other side and get the boroc’s attention. Once it’s chasing you,run into the pen on the leftand climb the far wall. Pull the lever above the gate to trap the boroc.

the lord of the rings: gollum near a dead miner under barad-dur

The orcs will release two more borocs. Start making your way across the arena; the beasts will see you soon, sorun to the rocks aheadand jump on top. Wait for your stamina to refill, then go to the next rock; the borocs willdestroy the fencesas they pursue you.

After the second rock,run to the rightto reach the pen. Jump the fence and climb the wall at the rear left of the pen. At the top, you’ll need to go out onto the rafters to reach the lever on the other side.

smeagol and sefut the frail man in the lord of the rings: gollum

Moving along the beams is easier if you crawl, since you’ll have more control over Gollum’s movement.

Once you pull the lever, you’ll be automatically returned to the Beastmaster. Board the gondola behind his dais to go to the mines. Once there, you can speak to the caged witch in the corner if you want, thenfollow the Frail Man down the tunnels.Talk to the Foreman on the right in the next room, then return to the Frail Man.

the rattler, a lift covered in bones in the lord of the rings: gollum

How To Find The Tags In The Mines

Gollum is tasked with finding the tags of dead workers in the mines. When the Frail Man stops walking,continue along the ledgeto descend into the mines.Climb along the wallto the other side of the pit, andjump to the platform in the center.Hanging from the edge,jump down and acrossto the ledge below the spot you just came from. This will get you low enough to safely drop into the mines proper.

When you land, you’ll see two workers in front of you; to the left is aworm in some tufts of grassthat you can collect to restore your health as needed. Behind you is the first body;collect its tag, then climb down the ladder.

the lord of the rings: gollum prepares to use a stone to distract an orc

Facing the lava flow,go to the rightto find the second body. Return to the ladder and take the left-hand path until you reach a lift with a lever. Pull it and ride up to the area above.

Follow the path clockwise to find the third body, thenclimb the pillar behind you.You’ll have to use several backward jumps to navigate the hanging baskets and reach the top ledge above the lava.

the lord of the rings: gollum swinging across a chasm in the halls of grond

There’s another worm behind the orc crouching on the ledge; take it and proceed down the tunnel. In the next room, you’ll see what looks like a crawlable tunnel in the right-hand corner; it’s just a piece of scenery, so you’re able to ignore it. Turn left instead.

When you reach the scaffolding, there are two routes. Start by going to the left;run along the wall and jump at the endto reach the ledge and collect the chapter’s collectible, the Bat Wing.

smeagol near the large gear in the halls of grond in the lord of the rings: gollum

Return to the fork and goto the right, wall running over the gap to find thefourth body.You can get another two worms hidden to the left of its alcove.

Getting back to the fork after collecting the Bat Wing is tricky, but if you die you’ll still count as having picked up the item.

lord of the rings: gollum finds a map of barad-dur in the halls of grond

Climb down the two ladders near the body and go to the right, away from the pair of orcs at the bottom. Pick up thefifth tagin an alcove to the right midway down the path, then climb down another pair of ladders.

The landing between the third and fourth ladders is large but empty; look for the fourth and final ladder along the edge near the entrance.

the cruel woman questions captives in the lord of the rings: gollum

To the right is a worker who is still alive, but not for long. You can take his tag to avoid having to do the final climbing section, or leave him alone.

After making your decision, take the left-hand path. When you reach the end,run up the wallto find a climbable section. Jump to the left, behind a pair of chatting orcs. Pick up the work against the wall, then go forward to find atag near a cave-in on the right.

Jump to the ledge across the gap to find the seventh body; if you took the tag from the dying man, you’ll automatically return to the Foreman. Otherwise, you’ll have to find the eighth body by continuing along the path.

How To Safely Ignite The Barrels

Get in line behind the man n blue and wait to be called by the guards. Once they wave you through, go to the right and turn in your tags to the Foreman. You can also listen in to the Beastmaster discussing the fate of an ill spiderling.

Once you’re done,go up the ramp to your cell.On the way,enter the open cell on the rightand collect the Old Metal Spoon inside. You can speak to the Frail Man and the Cruel Orc to get a little of their backstory if you want; when you’re ready,sleep by the windowto move on to the next day.

At the start of the second day,board the gondola on the rightand go straight to the mines. If you heard the Beastmaster talking about the spiderling,talk to the witch in the cage. She’ll give you a message to bring to the Beastmaster.

Talk to the Foreman at the bottom of the ramp, then follow the Frail Man to a pair of levers.Collect a red stonefrom the pile on the right, then crawl through the tunnel that the Frail Man opens.

If you need to top up on food, there’s a worm immediately to the right at the end of the tunnel.

Climb down the rough wall on the right, then crawl through the tunnel at the bottom. Repeat the process in the next shaft, and at the end of the second tunnel you’ll find a red barrel; put the red stone in, thenclimb back up to the Frail Man.You need to be out of the room with the barrel before it explodes.

The smoke from the explosion is toxic, so you’ll take damage the longer you stay in the lower chamber.

After the conversation with the Frail Man, he’ll open another gate;go through the next tunnel.Make your way around the pits along the path to the next barrel; ignite it, then return to the Frail Man. He’ll lead you down to the lower level and open a third tunnel.

If you need to refill your health, there’s a worm just before the final lever.

Use a running jump to get across the chasm, then jump to the red barrel at the end of the path. You’ll need to leap back to the platform immediately to avoid the explosion once you light the barrel, thenduck into the tunnel on the rightto make your way back to the main area.

Return to the Foreman, then attempt to board the gondola back to the barracks. The Cruel Orc will stop you; after your conversation, you’ll return to the Beast Pits.

Related:The Best Depictions Of Orcs In Video Games

How To Reach The Rattler

Follow the tunnels to the main area and speak to the Beastmaster. Tell him about the witch, then follow the Frail Man to the sewers.Crawl through the tunnel that he opens for you.

Drop down into the channel below andswim to the far side, where you’re able to climb out onto dry land. The pair of boroc bulls from earlier willsmash through their cageand chase you;run to the leftand leap across the gap to evade them. If you fall into the water, you can climb out on the far side.

There are more caged borocs here;run straight through the pensuntil you reach the rocks at the other end that you can climb. You’re not safe until you’re on high ground, so don’t stop for anything! If you’re hit by the borocs, wait until you’re safely on the rocks to heal.

Climb up the wall to the platform on the left andenter the pipe in the far corner.Inside, you’ll find atall shaftto climb. If you need additional healing,look for a worm about halfway up.

At the top, perform a backwards jump to reach a crawlspace that leads to the restricted area approaching the Rattler. A cutscene will show the path and guards, and you can view it as many times as you like by interacting with the ledge overlooking the approach.

Drop down to the right and climb down the wall to reach the ground level.Hide behind the cratein the center of the corridor to keep from being spotted, thenrun to the right.If you’re fast, you can reach the tunnel to the next room without being seen. Even if the orc does notice you, he can’t chase you through the small tunnel (though he can shoot through it with his crossbow).

You’ll find yourself behind some barrels near a patrolling orc; wait for him to turn his back, then sneak up behind him and kill him to make your exploration easier. There’s a room on the right with some food and a stone;take both, then hop over the crates in the middle of the barrel room.

If you take a left, you’re able to kill two more orcs, including the one guarding the main entrance. This isn’t strictly necessary, but it gives you an escape route if you’re discovered later on.

The right-hand path is overseen by an armored orc who can’t be damaged.Crawl counterclockwise along the walland close the lantern on the crate; the orc will move to investigate. Use the opportunity to continue along the outside of the room and reach the exit without being seen.

Follow the tunnel to the left; you’ll come to a hallway guarded by another armored orc.Advance while his back is turned, staying in the shadows along the left-hand wall. When you’re close to him, you canget around him to the leftas he turns. From there, wait for him to look down the hall thencrawl to the exit across the way.He might catch a glimpse of you, but not enough to prompt a chase.

Turn left to get another healing item and stone, then take the right-hand path. Hide behind the crates,collecting two more stonesto help distract the orcs here.Throw a rock at the metal globe in the middle of the room;when the orc on the left investigates,climb the wall behind where he was standing.

Jump to the platform to the right and cross over into the next room; climb down and go to the right side of the approach tohide behind crates.Make your way along the edge, behind the barrier, until you come to a large group of orcs. Just ahead is asmall trapdoorthat you may use to get under the floor.

Use the hole in the wall to goout onto the cranes over the pit, and climb along the wall to the right. Keep along the edge of the platform, and you’ll come to a ladder; climb to the top, thenjump to the leftto keep going up the wall.

Jump backward at the top of the wall, then climb to the left along the ledge to avoid the orcs above. When you’re as far to the left as you can go,wait for the orc with the lantern to turn awaythen climb up and scurry left to hide in the crate on board the Rattler.

How To Reach The Map Room In The Halls Of Grond

In the next area, you’ll have to take a leap of faith; look for the boards jutting out from the platform in a rough square shape.Jump into the middle of the square; it’s a long drop, but you’ll land safely in water at the bottom.

Climb out and go up the ladder to the right, near where a human is picking at the wall. At the top,stay in the shadows near the edgeand crawl to the right; if you move too far forward, you’ll be seen by orcs.

Go inside the small hole in the wall andturn off the lantern inside.This will allow you to sneak past the guards by staying low and in the shadows. Be sure to pick up the rock on your left just as you enter the next room.

Moveall the way to the far wall. There’s just enough shadow to keep you hidden as you slip under the orc’s nose. At the end of the wall, make a U-turn to the right; you’ll be able to getunder the guard’s platformor climb onto it from the side.

Crawl under the platform to find a worm, then carefully climb up and move along the edge of the platform to the left. There’s a section halfway across where you can recover your stamina; do so, then go to the end of the bridge.

Hide behind the pile of junk and wait for a chance toambush the patrolling orc,or just ignore him and move on. Enter the small, shadowy chamber on the right side of the bridge; there’s a stone in the corner if you need it.

Wait at the entrance to the room with two orcs;throw a rock at the lantern on the rightto distract the armored guard in front of you, thensneak behind himto get to the other side of the room. You’ll need to time it so that the patrolling orc’s back is also turned.

Make your way around the corner,grabbing the bugs along the pathif you need to heal. Be careful on the far side, as the patrolling orc from before can see you! Go to the end of the platform and drop down to the area below.

Jump to the platform across the way, then to the climbable wall leading over the lava. Use a series of zig-zagging backward jumps to get through the tunnel, then use the swing bar to cross the next gap.

At the end of the path,take a running jump to the leftto reach the ledge near the upper swing bar. Jump up and then backward to grab the bar itself, and swing to the platform above where you just were.

Climb the wall to the left and jump backwards to keep moving upward. You’ll find a rotating gear with several bars. Grab one, and time your swing so that you grab the climbing wall across the gap.

Run up the wall to the right and crawl across the beams to the next climbing wall; drop down and go around to the left, using the gear there to continue your ascent. At the top of the gear’s rotation,jump to the climbing wallin front of you.

In the next section,run up the wall to the right.At the very top,jump away from itto land on the platform above. Wall run across the next gap, then move clockwise along the platform to find another climbing wall.

At the top is a large gear, too thick to hang from. Jump to the platform at the center of the gear, timing it so that youdon’t hit the pegsas they rise from below you. Do the same at the other end, thenclimb the wall to your left.

Ride the swing bars at the back of the gear to the center platform and drop down onto it. you may jump to the lit opening on the gear wall to find the path to a collectible if you want.

On the center platform,climb onto the roof of the structure.You’ll see a ledge on the left side of the gear wall that allows you to get on top of it.

Make your way down the far side to reach the lever that operates the crane. Pull it, then take the rampbehind you and to the leftto go down toward the payload. Jump across the hanging platforms to reach therotating pillarsacross the chasm.

Ride around to the other side of the first pillar, thendrop to the disc below you.Jump across to the next platform and climb the wall. At the top, perform a backwards jump, then climb straight up to reach the next set of gears.

Climb onto the smooth gear; you’ll want to get a running jump toland as close to the center as possiblesince it’s very easy to fall if you’re too close to the edge. Quickly jump onto the gear above, where you’ll be much safer.

Wait by the gear on the far side until the ridges appear, thenhang from one of themuntil you’re high enough to do a backward jump. At the top of the wall, climb on the four-sectioned pillar. There are only a few parts of each section that can be climbed, so time your jumps carefully. The third section hasno ledges at all, so wait until you canjump to the climbing wallbehind you in order to bypass it.

At the top of the climbing wall,rotate the camera so that you may see the pillarand jump back to it when there is a ledge to grab. Ride it about three-quarters of the way around and jump to the next climbing wall, which leads to the right.

Follow the climbing course upward; at the very top of theslanted climbing wall, you’re able to simply drop down to land on the platform for the next area. ensure your stamina has time to recover, then take a running jump to theledge to the right.Climb along it to the left until you reach the spot with footholds and recover your stamina again.

Climb up and take another running jump to the ledge across the chasm, then immediatelydrop downto enter the wooden structure below.

At the end of the tunnel,grab the swing bar and turn aroundto reach the structure’s roof. Climb along the ledge and through the window, being careful of the patrolling orcs inside.

How To Escape The Halls Of Grond

Use heightened senses to check where both guards are facing before you climb through the window. The first floor of the Map House has several hiding places;

The best strategy is to gostraight to the shadowy areaand wait there. A ladder against the right-hand wall leads to the second floor; climb it when the coast is clear.

Use the climbing walls above the ladder to reach the upper levels of the building. You’ll end up on a platform above two more armored orcs;they can see you on the platform, but they can’t reach you as long as you’re up there. If you’re spotted,retreat back to the first floorand wait for the orcs to give up.

When you reach the floor where the orcs are walking,immediately crawl under the large tableto avoid detection. There’s another table against the wall to the right;make your way underneath, then wait for a chance to sneak over to the metal globe by the orc guarding the exit.

Interact with the globe to make a noise, thenget back under the table.When the orc turns his back while inspecting the globe,scuttle past himand turn right.

Head up the ramp to get some food at the top, then go back down andover the ledgeto crawl along the outer wall of the Map House. Remember to crawl behind the guard to make as little noise as possible!

At the end of the ledge,jump upand climb to the next floor. You’ll have to jump from some pretty narrow ledges, to take your time. At the top, you’ll find the map room. Inside, you’ll need to examine every map, highlighted in bluewhen using heightened senses, until you find the one Gollum needs. The room is lightly patrolled, so if you need to make a getawayhide under the table in the middleor climb back out the window.

Once you’ve found the map of the tower,wait in the corner by the orc with the lantern.When his back is turned,crawl past himthen make a break for the gondola at the end of the platform. In the likely event that you’re spotted,sprint to the gondolabefore the orcs catch you.

After escaping the Halls of Grond, you’ll be sent to collect more tags in the mines. Follow the path, being careful to avoid falling in the lava. When the trail splits,go rightto pick up a tag, then return to the left-hand path.

Just after passing two orcs, you’ll find another body with a tag on the right. Collect it, then go up the ladder to find the third tag and trigger a cutscene.

How To Help The Frail Man

Once you’re reunited with the Frail Man,collect the red stonesto the right then leave through the small tunnel on the left.

Climb to the top of the shaft until you return to the mine chambers; there,turn leftand follow the path along the wall. At the top of the vertical wall run,jump acrossto a climbable area, then to the right to make your way along the upper ledges.

On top of the beam,jump up to the ledge abovethen follow it to the left. Leap backward to some climbable slates; at the top,jump to the rightto the next rafter.

You’ll find more slats, leading to the cave ceiling. On the top, you canfollow the wooden scaffoldingto find an egg at the end if you need healing. If not, justjump to the platform across the gap.

Jump from rafter to rafter until you overhear some orcs talking. There, you’ll need toget a running start along a narrow beamto make the long jump to the ledge across from you.

Climb up, then immediately get into the shadows along the fence so that the orcs can’t see you.

When the orcs aren’t looking,crawl behind the barrels to the left, grabbing a stone along the way if needed. Continue clockwise around the room, using the shadows behind the crates and barrels for cover.

If you need to turn off the lantern to create a distraction, do so; otherwise,get to the ramp that leads out of the roomand kill the two orcs at the top. Remember tocrawl as you approach themsince they’ll turn around if they hear you.

With the orcs taken care of,climb the wallto the storage room above. Place the red stone in the barrels marked with ablack X, thenrun along the path to the leftto escape the coming explosion. In the next room,jump from the scaffold to the moving platforms; ignore the prompt to look at the pit, as this will cause you to die when the barrel blows.

After the cutscene, you’ll be interrogated by the Cruel Woman. You can side with Gollum, and sell out the Frail Man, or follow Smeagol’s plan and force the Cruel Orc to take the fall instead. Either way, once gameplay resumes,return to your cell and sleep by the window to end the day. The next day, you can return to the muster yard; if you told the Beastmaster about the Witch, you’ll hear him trying to take credit for healing the spider. Smeagol will ask Gollum to intervene; if Smeagol wins the argument, this subplot will continue later.

Once you’re ready,follow the group to the leftand board the gondola to the Breeding Pits to end the second chapter.