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In the fourth chapter ofThe Lord Of The Rings: Gollum, Smeagol gets caught up in the intrigues of Sauron’s high lieutenants. You’ll also find yourself instructing new prisoners on how to survive in the harsh world of the Barad-Dur slave pits.
Related:The Lord Of The Rings: Gollum - Chapter Three Walkthrough
Chapter Four introduces an important new mechanic that allows you to work in tandem with other characters to overcome obstacles. Soon, you’ll have everything you need to get out of Mordor and resume your search for the Precious. With this guide, you’ll be able to easily navigate the dangers ahead while keeping a low profile to avoid suspicion.
How To Teach The Grashneg In The Beast Pits
Back at your cell, talk to the new prisoner, then make your way to the mustering yard. Along the way,talk to the Feederto get some background on what Gollum has been up to during the time skip.
Board the right-hand gondola tobring the new prisoner to the Beast Pits.You’ll have to guide the Grashneg through caging the borocs. Direct him to movein front of the gate,then along the wallmidway between the gate and the lever.

Instruct the Grashneg to walk toward the middle of the room;as soon as the Borocs notice him and start moving, send him back to the spot by the wall. Once the borocs are in the pen, send him to the lever. When the cage closes, Gollum will be summoned to the Tower.
How To Train The Bird
Talk to the Candle Man at the bottom of the ramp, thenfollow him upstairs.After the cutscene, use Companion Mode tosend the bird to the jarhanging from the balcony. Next,climb toward the tunnel over the office door; instead of going inside,jump to the rightto get on top of the Candle Man’s astrolabe.
Walk across to scare the bird to a new position, then return to the Candle Man. Take the bread from the table just inside the office door, thengo to the bird on the railing, midway down the ramp.Throw the bread on the floor, then approach the bird and speak to it.

Use Companion Mode twice to break the jar and retrieve its contents, then return to the Candle Man. Go into the study andput the bird back in its cage, triggering a brief cutscene. Gameplay will resumeoutside the window.
Related:The Best Depictions Of Orcs In Games
How To Get To Snarra Before The Cruel Woman Does
Jump across the platforms to the bell balcony, then crawl inside andunder the small table to the left. Make your way clockwise around the room, staying under tables to avoid being seen, until you can get back into the study.
Get close enough to the Cruel Woman to hear what she’s saying - the best path is toget under the tables on the right side of the roomand cut across to the desk on her right. When she leaves, goback out the windowand quickly jump across to the balcony. Go counter-clockwise around the office this time to easily evade the orcs and stay within listening distance of your target.

Crawl behind the Cruel Woman and her guards so as not to make any noise as you follow them down the stairs. When they go through the exit corridor,stay to the right sideto remain in the shadows. After the hallway turns to the right, you’ll have tozig-zag between the right and left sidesto stay in the shadows and avoid the sentries.
When the Cruel Woman and her entourage board the lift,jump on top of it as it descends.Back down in the mines,stay on the high groundto keep pace with the group. When the Beastmaster gives Snarra’s location,go to the rightand climb the tower to beat the Cruel Woman to him.
When you find a wall of ledges to climb,jump up, then to the left.You’ll be able to jump backwards to another wall opposite; climb to the center, then jump up further. Continue using backward jumps to make your way up the two parallel walls.
When you’re back on a flat platform,look to the leftfor a wall that you can run up. Make your wayup and to the right; you’ll see Snarra as you reach the top of the climb. Sneak up on him and kill him.
Continue past Snarra’s body and use a running jump toreach the climbing wall across the gap.When you reach the top of the wall, you’ll be automatically returned to the barracks. Talk to the Grashneg, then sleep by the window to end the chapter.