Following your stint with the circus in the fifth chapter ofBayonetta Origins: Cereza and the Lost Demon, you gained the Stone power and have opened up a treasure trove of new possibilities. Several items to collect, new areas to explore - you’ll have your hands full in the next installment of Bayonetta’s story.

RELATED:Bayonetta Origins: Cereza And The Lost Demon - Trial Of The Full Moon & Into The Unknown Walkthrough

Cereza and Cheshire Following Ignis In Fast Travel Cutscene Art

As you master your new power, your journey will take you to the heights of the tallest tree in Avalon Forest. From the dizzying heights above, will it be the new enemies and tricky platforming that do you in? Or…will it be something else - something more sinister - that knocks the wind out of your sails?

Sidetracked - Backtracking For Collectibles

Having unlocked both the Stone power and Ignis’s Fast Travel, you now have several paths you couldn’t venture to previously, including the remainder of the Watchtower. These paths are filled withvaluable items and shortcutsfor later.

You may choose togo back and collect these itemsto make things easier as you progress, or you canfocus on the storyin the main section below.

Cereza Returns To Boulder Wall In Sunspeckled Grove

Wisps

x1

If you recall, there was aboulder blockadealong your path in Sunspeckled Grove,near the bridge where you had your first Amadan (jester) encounter.

Cereza Frees Wisp Behind Stone Blockade In Sunspeckled Grove

From the Sunspeckled Grove Sanctuary, travel along the pathpast the bridgeandaround the wooden toweruntil you reach that open area at its base.

Runacross the mossy bridgeanddestroy the boulderswith Cheshire’s Stomp. With this area now cleared for you, you can go forward and free the wisp on the other side.

Cereza Prepares To Turn Mechanism After Being Launched From Seesaw

Continuing down the path to the south through a gate, you’ll eventually come across a resource chest. Collect it and head down toreturn to the Sanctuary.

Inside Faerieland Tower, you’re able to now reach a captured wisp. It’s down in thelarge central area at its baseand south of the Sanctuary.

Cereza Is Launched By Stomping Cheshire Onto Watchtower Platform

Beside the ladder that once led to a Tir Na Nog, you’ll finda seesaw mechanism.Place Cheshire on the right and Cereza on the left beforeusing Stompto catapult her.

Three shielded enemies spawn in the area in front of the seesaw now. You can either defeat them or ignore them. Climbing onto the seesaw will make them disappear.

Cereza Is Launched By Cheshire To Wheel Contraption In Watchtower

On top, Cereza canuse the spinning wheel contraptionto create a staircase Cheshire can climb. Don’t send Cereza down; you must catapult her back up if she falls.

The wisp isup the stairs and ladder.Free them and jump back down before returning to the sanctuary.

Cereza And Hug Cheshire Go Down A Huge Slide Inside A Tir Na Nog

From the Sanctuary, you may either Fast Travel somewhere else orcontinue on to the Watchtower.

Tir Na Nog

x1 (Plunging Down)

With Ignis and Stone Cheshire now at your disposal, you’re able to wrap up the Watchtower area (sans a single wisp). Unfortunately, you couldn’t reach the Sanctuary before leaving it the first time, so you’ll need to start back atFaerieland Tower’s Sanctuary.

Offering Two Umbran Syrups To Watchtower Wisp

Climb the towerto the Watchtower area, climb both sets of netting, and turn left to the ladder shortcut that can bring you to an Arcane Lantern.

Some parts of your journey will now have traps and enemies where they weren’t before, sostay cautious.

Stone Cheshire Prepares To Launch Cereza On Giant Yellow Mushroom

Turn left to the seesaw on the far side.To catapult Cereza across, place her on the right side and use Cheshire Stomp on the left.

Once across, Cereza needs touse the spinning wheel contraptionto move a platform over for Cheshire. Move it back once he’s on for him to climb the stairs.

Cereza Enters Critical Arena Filled With Traps

Move over to the left sideof this area to find asecond seesaw.This time, place Cereza on the left and Cheshire on the right.

When Cereza is thrown up onto the platform with Stomp,repeat the previous processby turning the contraption to lower the platform. Cheshire can thenclimb on.Turn the contraption the other way toraise it again.

Jump from this platform onto the next beforeclimbing the net up.

A chest can be found on the left side of this new area, so grab it first beforerunning to the right and jumping downinto the next area.

Entering here will trigger an illusion field. Walk through it, climb the ladder, andfind the Tir Na Nogahead.

Tir Na Nog - Plunging Down (Optional)

From your entrance,run to the rightof the Arcane Lantern andjump onto the red spring. This will launch you onto a giant slide you can slide down.

On your descent, control Cereza tostay on the slide, dodging gaps in the center and leaning around hard corners. To grant extra resources, you canuse Cheshire’s Hug Modeto grab those you can’t reach.

Each slide will have aspring platform at the endof it that launches you to another. After a few of these, those spring platforms will begin moving, so you’ll need toposition Cerezajust right to catch them or risk falling off and restarting.

When you reach the bottom, you can grab your prize, jump down, and leave.

The Watchtower - Continued

Upon returning to the Watchtower, take a quickdetour left to jump across to another platformthat will lead to a resource chest.

Then, jump back onto the main platform andhead to the rightto talk with a wisp. If you give it two Umbran Syrup potions, you may add it to your collection.

Nowslide downto the Sanctuary.

Remember that there is a wisp directly above your head, but you don’t have what you need just yet to reach it, so leave it for now and use Ignis to travel wherever you please.

x1 (Critical)

With all these wisps now in your collection, you’ll want to travel to the Forgotten Knoll andtalk to Colm.By this point, you’ll at least receive aMoon Pearland, if you’ve gotten all the wisps so far, aVitality Petal.

From here,travel southwardto reach the bottom of the slide that first took you here. Travel east anddown the mushroom stepsonto a side path. Earlier, you would have taken this path for a secret, locked puzzle chest.

Run to the end of this path, where you’re able to spya giant spring mushroom.Use Stompto launch yourself upward and, from where you land, travel north to step under the door in your way.

Here, you’ll spy anInferno Fruit.Take it andcontinue northuntil you find some growable flowers.

Use your Witch’s Pulse on them and thenclimb upto eventually find a Tir Na Nog.

Tir Na Nog - Critical (Optional)

This combat trial requires you todefeat all the enemies in this arena without taking damage.Don’t worry; that rule only applies to Cereza.

There aretraps zoning the outside edgeof this arena. Traps don’t deal damage, but they can hold you still and make you vulnerable to enemy attacks. It’s best to avoid them as much as possible.

Several waves of enemieswill appear one after the other, so keep on your toes while you take them all out with Cheshire.

Thorn Bind might be helpful here, but it’s honestlybest to sideline Cerezaand keep her out of trouble as much as possible since her getting hit will end the trial immediately.

Once all the enemies are defeated, you can claim your prize andreturn to the Forgotten Knoll.

It’s the last thing to do here, so you can return to Ignis and have him transport you wherever you’d like to go.

x2

x1 (Healing Tonic)

x1 (Stomping Grounds)

Upon entering the Windy Knot,travel rightfor some Stompable resources. With the resources in your pocket,follow the main pathto a green jumping flower.

Time your jumpwith Hug Cheshire towhen the swinging flower is closest to Cereza.Jumping onto this precarious platform, carefully move Cereza to the left side so that she mayjump off on the other sidewhen the swinging flower reaches its furthest point left.

Jump across a series of platformsand climb a mushroom ladder to open a chest of resources. From there, climb down and continue bystepping onto another swinging flower.

Stepping off onto the other side, a mage faerie will ambush you. Defeat it toclimb the mushroom ladderandstep onto the next swinging flower.

Once you’ve made it to the other side, you’ll come across an area covered in red claw marks.Take the left pathto find a bridge flower. Grow it with your Witch’s Pulse before crossing.

On this other side, you may use Cheshire’s Stomp to reveal a nearby hidden treasure chest filled with lots of resources.

Continue southwardto a door Wood Cheshire can open. This will reveal a path that will lead you to aMoon Pearl.

Take your Moon Pearl and loot the nearby chests before returning.

Take care not to jump all the way down in this area as you’ll get trapped in Sunspeckled Grove and need to use Ignis to fast travel back to Jade Hill. This will essentially make you restart all of the Windy Knot area.

Returning to the area with the claw marks,head forward on the main path. Step onto the spring mushroom tolaunch yourself with Stompupward onto a branch where you’ll see a Journal piece. Collect it and continue.

As the wooden branch loops around, you’ll seetwo very large, bulbous flowersin your way. Approach these flowers, butdon’t run past them just yet.

As you near, they will shudder and violently hammer their bulb against the ground. Do not get hit by this. Instead,wait for them to strike and then quickly run across.Repeat this for the second bulb to carry on.

Follow the pathpast the vine bridgefor now to find a Remembrance at the very end.

Now,cross the vinescarefully. There are timed blast turrets that fire across, so take each turret one at a time.

After navigating past all three, your first few steps into this new area will result in entering an illusion field. Be cautious here.Some of the pathways are illusionsand will slowly dissipate if you step on them.

Follow the path, sticking mostly to the left side until you come across a mushroom ladder.Dispel the illusionon it to descend.

From here,take the first split in the path northwardand pause when you near a hammer-flower. Wait for it to strike the ground before proceeding. There is a second one up ahead, so repeat this process and thencontinue into the Tir Na Nog.

Tir Na Nog - Stomping Grounds

The first part of this area is a series of puzzles that will require you to use Stone Cheshire to progress.

For the first puzzle, sendCheshire on the right sideandCereza on the left.Use Stomp on the appropriate platformsto raise Cereza’s side. Doing so will allow her to progress, and you’ll need to do this three times in order to reach the top.

Next, you’ll notice two rows of three spring platforms parallel to one another. Keeping Cheshire and Cereza on their respective sides, place them just above these platforms andinspect the lines that connect them.

The springs aren’t connected across but are instead connected by these red lines diagonally. Once you take a moment to inspect them, the solution ends up being pretty simple:

For this,toss Cheshireonto the ledge to your right. Their paths now split, Cereza should wait in the Rosemary patch while Cheshire stands on thered spring.

Stomp on this spring and then on the blue spring right afterto create a path to the central platform for Cereza. Stand on it and wait for the tiles to time out and reset.

Then,Stomp on the blue spring first,followed shortly after by the red spring,to create a path for Cereza to the next platform. However, instead of waiting this time, sprint to the left to reach a treasure chest filled with resources.

Repeat the last Stomp sequenceso that Cereza may return to the platform and head north into the next area.

After opening the door in your way,toss Cheshireon the ledge to your left. Send him tostomp on the red springand create a path past the timed laser turret.

Once it’s gone,have Cereza run across while Cheshire runs to the blue spring.When he reaches the spring, Stomp on it to create a path for Cereza to the other side.

This next section has a massive timed laser turret that will cover the entire span of your path.Stomp on the springon Cheshire’s side andmove Cereza quickly across once the laser has fired.

Instead of going all the way, have herdip into the small alcove on the right. Wait for the turret to fire again andreset the tilesbefore crossing over to the very end.

The final puzzle is one of the simplest in this dungeon, and to end the puzzleonly requires Stomping on the red springand running across.

However,if you want the treasure cheston the left side, you’ll need Cheshire to Stomp on the red spring and thenrun over to the blue springto Stomp on it. This will open a path for Cereza to the chest.

To get back from the chest, do these steps in reverse order andgo north.

Ahead is a combat arena where you’ll need toface a Dvergr.A Dvergr is essentially a very small Gog-Magog, and they strike much faster in exchange for a little bit less damage (they still hurt though!).

This combat has no fancy tricks or limitations, so defeat them to claim the prize and leave this Tir Na Nog.

The Jabberwock

Once you return, you can make your way backward, past the hammer-flowers, to find a bridge flower that can create a shortcut and, on the far southeast side, a chest with a single Healing Tonic.

Continuing past the site of the Tir Na Nog, you’ll find a Sanctuary. It’s important here to rest up and invest in some skills before continuing forward.

Follow the pawprints eastof the Sanctuary, jumping over gaps where you find them and picking up the Journal piece along the way, until you find a spring mushroom. Grab the chest to the left of it before using Stomp to catapult yourself up.

Up here, you’ll be thrown into combat against waves of medium-difficulty enemies.Defeat them alluntil you reach the third wave of reinforcements.

This will trigger a cutscene that sends all the faeries scurrying, and you’ll be left alone in this large area. A foreboding space beckons you forward, and if you dare to approach, you’ll summonthe Jabberwock.

The Jabberwock is a difficult boss with speed and range that makes it immensely difficult - and sometimes impossible - to get a Thorn Bind on it. Cheshire will need to do most, if not all, of the work for the first few hits.

Once you get them in, you’ll notice that the Jabberwock’s skin will harden and becomeimmune to all attacks.Not even Stone Cheshire can break its defenses.

You may have noticed thatthis is a fight you cannot win.And you are not meant to.

Send Cereza in toget hit.No matter how much you have, a single hit will be enough to wipe her health out. With Cereza and Cheshire defeated, the ground beneath you will collapse, and you’ll fall right into Chapter Seven.

NEXT:Bayonetta Origins: Cereza And The Lost Demon - The Mad Circus Walkthrough