TheResident Evil 4 remakeis pretty faithful to the original, more so than the remakes of2or3. There arestill many differences, but a lot of the areas are the same, changed slightly,or completely revamped. That’s not the focus here, as certain areas, bosses, weapons, and visual elements are entirely removed.

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These aspects are, unfortunately, exclusive to the classic game. Many of these elements are dearly missed because they added quite a lot of character and style to the title. The remake even removed some awesome fights that would have been great to see return.

10Dragon Room

In classic RE4, the first big area you explore in Chapter 4-1 is likely the Dragon Room since you must get the last animal ornament. With a lava pit floor and dragon statues breathing fire, it definitely stands out throughout the entire title.

It has some decent action with you blasting cultists that come down and ends with a neat face-to-face standoff with a dragon statue. You must quickly run to the left or right and blast the cultist to finish off the room. It was a good segment and, unfortunately, got cut from the remake.

A dragon statue from the Dragon Room in the original Resident Evil 4.

9Lift

Near the end of the village section in the classic game, you must ride a lift on your way to the Bitores Mendez boss fight. This isn’t a cutscene or the game simply loading. You actually have to fight enemies while riding down the lift.

It’s a neat fight with you needing to blast the enemies going up the lift and knocking off the Ganados trying to rip off your platform. The sniper rifle here is especially useful, and the section overall was a nice change of pace. In the RE4 remake, you can see a lift near the area where the big cabin fight happens, but you can’t go on it.

Leon blasting the Ganados coming up the lift in the original Resident Evil 4.

8U3

There is one big boss fight that’s completely gone in the remake, and that’s U3. One of thebetter bosses in the original, it has two phases. The first section is fighting it while navigating a timed maze. Often you’ll have to shoot hidden green buttons to progress.

After three mazes, you’ll have to kill it in a more traditional area, and he’s far more tanky and deadly. You’ll want to use a magnum here if you have one. Combined with him being a great fight and tremendously scary, he frankly should have been in the remake.

Leon shooting U3 with the Striker in the original Resident Evil 4.

7Chalice Puzzle

Chapter 4-1 is relatively similar in both games, but one area in the original was cut: one of the chalice rooms. The one involving a large fight with a bunch of Armaduras remains, but not so much with the more puzzle-orientated area. After a small block-moving puzzle, you’ll meet Salazar. This leads to a crushing ceiling moment where you must shoot all the red buttons at the top.

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Then the coolest moment happens when Ashley gets locked out and is soon to be crushed by a large spinning drill. You must take out the two drivers, and it’s a cool moment, mainly due to how much effort was put into this one small scene. That drill asset is only used here, making it more special and noteworthy.

6Character Poses

Out of all the cut content, the character poses in the inventory menu have to be one of the more dearly missed. It added a ton of character to the game for everyone. Leon, Ashley, Ada, and all of the exclusive Mercenaries mode characters have distinctive poses in the inventory menu. When unequipped, Hunk will have his arms crossed, which perfectly fits his character; Krauser also has a nice pose when he’s unequipped as well.

Due to this visual element, Easter eggs are also included. Leon’s pose with the Handcannon is a direct reference to Dan Smith from Killer7. Even Ashley has special poses in her playable segment if you wear the Knight Armor. Not having this element is a sure downside to the remake.

The two drivers controlling the giant drill in the original Resident Evil 4.

5Door Target Shooting

In Chapter 5-1 in the original game, there’s one distinct section in the first large building you head into. After visiting the merchant with the nearby shooting range, you’ll engage in one of the most unique shootouts in the title. A metal door will suddenly open, and a few Ganados will throw dynamite.

If you shoot the explosive, you’re not done, as the door will open again with even more enemies this time. The process will repeat a bit until you’ve finally cleared all the enemies. It’s a cool fight and definitely mixes things up. It is a bit gimmicky, though, which is perhaps why it was cut from the remake, but it’s still unfortunate.

Leon wielding a Chicken Egg in the inventory screen from the original Resident Evil 4.

4Salazar Statue Chase

After the mine cart sections in both games, you’ll eventually come to an area with a giant Salazar statue. In the RE4 remake, it simply breathes out fire and nothing else. In the original game, though, it’s far more memorable. After dealing with plenty of enemies and clearing the path, the statue comes alive and starts chasing you.

You must execute several quick-time events and open the door to the final building. The statue falls off, and you just barely manage to make it to the entrance by climbing up. It was a really notable set piece and seemed almost required for a remake, but alas, that’s not the case.

The door target shooting area in the original Resident Evil 4.

3Castle Walkway Fight

After going through the clock tower in classic RE4, but before the double Garrador fight is this great exclusive walkway encounter. You’ll first deal with three shield cultists, but upon reaching halfway into the drawbridge, the real encounter begins.

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Leon narrowly dodging a pillar from the original Resident Evil 4.

A bunch of enemies will appear both in front of you and behind you, including a nasty Rocket Launcher zealot. The encounter pins you in a corner, and you must choose to fight backward and kill the enemies from afar or kill them head-on and run for the door. It’s small but complex, and that’s what makes it stand out.

2PRL 412

The Resident Evil 4 remake has most of the bonus weapons from the original, including the Chicago Typewriter, Handcannon, and Infinite Rocket Launcher. One bonus weapon is missing, though, and that’s the PRL 412. Unlocked by completing the game in Professional, it’s not only thebest weapon in Resident Evil 4but one of thebest weapons in the whole series.

It takes a bit to charge up, but once it does, it destroys every object in its view. This includes enemies, birds, windows, boxes, and more. Maybe the PRL was cut due to being too overpowered, but it’s still a huge bummer. It could have been the ultimate reward for completing all of the in-game challenges.

Enemies appearing behind Leon in the castle walkway fight from the original Resident Evil 4.

1Laser Hallway

The Resident Evil games rarely reference the movies, but there are some outliers. Umbrella Chronicles has a clear homage to the laser scene from the 2002 film, and the original Resident Evil 4 offers a similar section. After your first Krauser fight, you’ll come across a laser hallway. You must tread carefully to avoid the lasers and need to successfully pass many QTEs.

The final one, in particular, is incredibly difficult to execute if you don’t know the button combination beforehand. It is a nice section in terms of pacing and mixes up the gameplay. This little homage to the first movie is cut from the remake, likely due to the removal of quick-time events.

The PRL 412’s item description in Resident Evil 4.

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Leon after escaping the final laser trap in the original Resident Evil 4.