Video Game Cutscenes Need Standardization
Video games depend on players knowing what will happen when they press a button, which is what makes the complete lack of standardization around what buttons do during cutscenes so frustrating. This should be a solved issue, but it’s still a frustratingly open question what will happen when you reach for the pause button in any given game. I started playingDead Island 2last week and I’m having a good time so far, in spite of it including solution for this issue that’s worse than the problem itself....